Podcast

Tuesday, September 12, 2017

Storyteller’s Rulebook: Begin by Showing Your Hero Losing Because of His or Her Flaw

It’s always good to introduce your hero doing something active. If this takes the form of a physical competition, or even just hitting on someone, then it’s good to show your hero lose in a way that hints at their overall flaw, without calling attention to that fact at the time.

The hero will still not realize he or she has this flaw, and the reader may not realize it as well, but for both the hero and the reader, when the big flaw is finally confronted at around the ¾ point of the story, the fact that this first loss also traces back to this flaw will resonate.  Eventually, we want your hero to realize that he or she must overcome this flaw in order to defeat the antagonist and/or win over another character.

Don’t begin by highlighting the wrong flaw, because that can get you on the wrong track. In one book I read for my notes service, the hero lost the competition in the first scene because he was distracted by a woman, conditioning us to think that this will be a problem throughout the book. But this didn’t turn out to be the hero’s flaw. His flaw was that he was too contemptuous and snobby. If he had lost the match because he had too little respect for his opponent, that would have set up the rest of the story better.

Let’s go back to Raiders of the Lost Ark. Indy begins by trying to replace a religious idol with a bag of sand, because he doesn’t see any difference, but the altar can tell the difference, and it triggers all sorts of booby traps that delay him long enough for Belloq to steal the idol. It’s not obvious to us or him at the time that this speaks to his overall flaw, his lack of respect for spirituality, but it subconsciously sets us up for the for the moment when he overcomes his big flaw to “win” at the end (simply by closing his eyes out of reverence.)

Sunday, September 10, 2017

Storyteller’s Rulebook: Let Us Guess From a Character’s Introduction How Important He or She is Going to Be

A character enters the room. You write, “The door opens. Everybody turns to look. In steps a quietly commanding figure, Sergeant Elias Quartermain, son and grandson of generals and destined to make it himself someday. Three women break away from their conversations to sidle up to him, but he brushes past them all.” Then we never hear from this character again. Don’t do that.

On the other hand, you’ll have this: “I was taken down to the command room where I met analysts named Adamson, Bowers, Cahill, and Dumont. They all shook my hand and then we turned our attention to the briefing.” Then, by the time the book is over, Bowers turns out to be the love interest. Don’t do that either.

As I mentioned here, audiences want to keep track of as few characters as possible. Every time you introduce a character, you’re asking your reader for a favor, “Sorry, but I’ve got yet another character I want you to remember and keep track of.” Audiences are always looking for permission to lose track of a character.

When they read the first intro above, they think “Oh boy, I’d better clear out a bunch of head space to keep track of Quartermain, even if it means forgetting about some of the earlier characters.”  When they read the second intro, they think, “Oh good, these four analysts are not being given any distinguishing characteristics, so I don’t have to keep track of them. Their four names can go in one ear and out the other.” Then later, when Bowers becomes more and more important, they’ll think “Wait, who is this guy, did we meet him before? I forget, let me flip back…” Trust me, your readers will be pissed with you if they have to flip back.

Let us guess correctly how important a character is going to be. Don’t bother to name Sgt. Quartermain if he’s never going to be mentioned again, and if your heroine is going to fall in love with one of those four analysts, have him stand out when he’s introduced. You don’t have to mention how hot he is or tip off the fact that he’ll be the love interest, but at least give him a little character note, so we’ll (begrudgingly) remember who he is later.

Wednesday, September 06, 2017

Storyteller’s Rulebook: Sometimes It's Better to Humanize Than Incentivize

 This is a rule that James mentioned in our sixth podcast, and I thought I should give it its own post.

In Raiders of the Lost Ark, Indiana Jones begins the story with a very standard social humiliation, losing the idol he just found to another archaeologist. He then returns home to his university empty-handed, only to find out about an intimidating opportunity to redeem himself when the government comes around and asks him to find the ark of the covenant. First, however, he hangs out with his friend and senior colleague Brody.

As James pointed out, if you were writing strictly according to how a guru told you to write, it would tempting to pile on another humiliation and escalation here. Brody could be critical of Indiana coming back empty-handed, and even tell him that he’ll be fired if the doesn’t bring back something better soon.  On paper, that sounds like a good idea. The hero now has more motivation for the story going forward and bigger emotions (more humiliation) to deal with. So why not?

Because it’s more important to humanize Indy at this point. Let him be a human being for a few scenes, won’t you? Give him a nice normal friendship and some comfort. You’ve already started your story off with a bang, so your audience should be willing to put up with a few scenes of downtime before we launch back into the big conflict.

Don’t get me wrong, downtime is risky, and under-motivation is deadly, but if you’ve earned a breather, take it. We want to like Indy, and so we want to see that at least one other person likes Indy.

(After writing this, I remembered that two of my very first posts seven years ago were on the dangers of over-motivation.  This is a good example of a movie that avoided that problem.)

Tuesday, September 05, 2017

Podcast Episode 6: Raiders of the Story Circle

Hey guys, it’s been a long time since we put up a new podcast episode, hasn’t it? Well we’re back, baby! In this episode we start off by comparing my structure to Dan Harmon’s Story Circle, then we basically just end up talking about Raiders of the Lost Ark for a long ass time, so long that this is our second longest episode, and it doesn’t even have a free story idea! Nevertheless, I think you’ll like it.

Lots of links this time around:
And here’s a series of posts from Dan Harmon where he discusses his story circle:
And here’s Film Crit Hulk (in annoying all caps) making the case for a five-act structure, which is also worth a read:

Monday, September 04, 2017

Happy Labor Day

Hi guys, new content resumes tomorrow!

Thursday, August 10, 2017

Community: The Archive

How many of these people are starring in their own shows right now?  (I guess Joel McHale and Danny Pudi’s new shows just got cancelled, but Brie, Olver, Glover and Jacobs are going strong.)

Wednesday, August 09, 2017

Cheers: The Archive

This was one of the first ones I did, back when I didn’t do as many posts about each one.  I should go back and add some more at some point.  There’s certainly no shortage of things to say about this great pilot.

Thursday, August 03, 2017

Wednesday, August 02, 2017

Mackendrick's Rules: The Archive

Writer-director Alexander Mackendrick made underrated movies such as The Man in the White Suit, then became a revered film professor and published a great book called On Filmmaking.Commenter J.S. found a list of 41 Mackendrick truisms online, so I spent a few days discussing how those excellent rules lined up with my own advice...