Hey guys, the Narrative Breakdown podcast is back with a run of new episodes, and they were nice enough to
ask me to drop by again.
Today, James
Monahan and I discuss irony and our conversation pushes my thoughts on
the subject into areas that I’ve never covered here on the blog, so you might
want to give it a listen!
Check it out on the web here or subscribe on iTunes here!
And here are some of my previous posts on the topic:
Seven Types of Storytelling Irony.
All Good Stories Are Ironic.
Successes and Failures Should Be Ironic.
Misunderstandings Must Be Ironic (featuring The Apartment)
Lincoln vs. Amistad.
And my write-up of Margin Call.
Point of interest: Here on the blog, we were discussing motivation earlier this week and whether or not TV characters can have more complex motivations than movie characters. I mentioned that I hated movies where detectives are supposedly motivated by the fact that the victim reminds them of someone they failed to save long ago...
...but in the podcast, I praise the long-running storyline on “Homicide” where precisely that dynamic comes to fuel the character of Det. Bayliss. Again, the difference is time. On the show, we see the orignal case fall apart, we recognize the picture of the girl in Baliss’s cubicle year after year, we share his frustration, we feel the resonance when he gets similar cases, years later.
When movies attempt this sort of long-distance motivation, it feels cheap and unearned, because they’re referring to an event that means nothing to us. On TV, if they’re committed to the long haul, they can pull it off beautifully.
(Also, it’s worth noting that whenever a case reminded Bayliss of the unsolved Adena Watson case, that usually meant he was about to screw up. Complex motivations are more likely to lead to failure than success!)
Podcast
Tuesday, April 30, 2013
Monday, April 29, 2013
Storyteller’s Rulebook #185: Heroes Should Ascend, Not Descend
Yesterday, I
implored you to simplify motivation rather than multiply it, but then I found
myself advising you to make the kind of movies I hate. Yes, your job will be the easiest if
your the heroes are always motivated by personal pain and gut instinct, but that’s
precisely the reason that I so many modern American movies are so bad.
The original heroes of “Star Trek” were motivated by ideas and ideals. In the J. J. Abrams remake, it was just, “He killed my dad!” “He killed my mom!” “Let's team up and kill him!” I was bitterly disappointed.
Or compare Argo to Zero Dark Thirty. According to yesterday’s advice, Argo would be bad (he was just doing his job, didn’t have strong feeling about his Iranian opponents, and had some vague sense that helping the hostages would allow him to re-approach his wife) while ZDT would be great. But for me, the opposite was true: Argo seemed thoughtful and complex, whereas ZDT, even if I’d been willing to ignore its politically-motivated factual inaccuracies, would still just be a brain-dead macho revenge flick.
And there have always been too many movies (For Your Eyes Only, Batman Returns) in which hero condemns another character for seeking revenge, only to then take violent revenge against his own enemies, because that's the only type of movie that Hollywood knows how to make.
This brings us right back to The Great Hypocrisy. How can the hero defeat the villain without sinking to his level? How does a movie stay true to its ideals and yet still deliver a viscerally satisfying climax? Most importantly, how do you escalate your hero’s motivation without debasing it?
Let’s go back to one of our backdoor storytelling gurus, Abraham Maslow. I think that one reason I find all of these revenge movies so deflating is that they turn Maslow’s pyramid on its head. In retrospect, I see that it can work to add additional motivation as the story progresses, but only if you’re climbing up Maslow’s pyramid, not descending downward.

It’s far more powerful if your hero starts out seeking revenge for himself, then realizes that no, it’s better to get justice for others. If the hero goes the other way, it feels like a moral defeat, even if it ends in personal victory.
The heroes of the Lethal Weapon movies start out seeking justice and end up seeking revenge. The result is a temporary visceral thrill that leaves us ashamed of ourselves an hour after we’ve left the theater. The heroes of Star Wars and How to Train Your Dragon begin by seeking revenge and end up seeking justice, which leaves the audience feeling ennobled and deeply satisfied.
The original heroes of “Star Trek” were motivated by ideas and ideals. In the J. J. Abrams remake, it was just, “He killed my dad!” “He killed my mom!” “Let's team up and kill him!” I was bitterly disappointed.
Or compare Argo to Zero Dark Thirty. According to yesterday’s advice, Argo would be bad (he was just doing his job, didn’t have strong feeling about his Iranian opponents, and had some vague sense that helping the hostages would allow him to re-approach his wife) while ZDT would be great. But for me, the opposite was true: Argo seemed thoughtful and complex, whereas ZDT, even if I’d been willing to ignore its politically-motivated factual inaccuracies, would still just be a brain-dead macho revenge flick.
And there have always been too many movies (For Your Eyes Only, Batman Returns) in which hero condemns another character for seeking revenge, only to then take violent revenge against his own enemies, because that's the only type of movie that Hollywood knows how to make.
This brings us right back to The Great Hypocrisy. How can the hero defeat the villain without sinking to his level? How does a movie stay true to its ideals and yet still deliver a viscerally satisfying climax? Most importantly, how do you escalate your hero’s motivation without debasing it?
Let’s go back to one of our backdoor storytelling gurus, Abraham Maslow. I think that one reason I find all of these revenge movies so deflating is that they turn Maslow’s pyramid on its head. In retrospect, I see that it can work to add additional motivation as the story progresses, but only if you’re climbing up Maslow’s pyramid, not descending downward.

It’s far more powerful if your hero starts out seeking revenge for himself, then realizes that no, it’s better to get justice for others. If the hero goes the other way, it feels like a moral defeat, even if it ends in personal victory.
The heroes of the Lethal Weapon movies start out seeking justice and end up seeking revenge. The result is a temporary visceral thrill that leaves us ashamed of ourselves an hour after we’ve left the theater. The heroes of Star Wars and How to Train Your Dragon begin by seeking revenge and end up seeking justice, which leaves the audience feeling ennobled and deeply satisfied.
Sunday, April 28, 2013
How to Re-Write, Addendum: Motivation Too Weak? Don’t Multiply It—Simplify It!
Two of my very first Rulebook posts were on the topic of
over-motivation (1,2), which has always been a big pet peeve for me. Unfortunately, as a result, I’ve always been
afraid to maximize the motivation for my heroes and they often wind up
under-motivated, which is far worse. In fact, in a later post, I talked about the need to have a huge motivation, and I never really resolved the contradiction.
So how on earth do you provide a huge motivation without over-motivating? The answer lies in a comment on one of those original posts: “Infallible rule: Whenever someone gives you a lot of reasons, none of them is the real reason.”
In retrospect, in all of those over-motivated movies (Batman, Lethal Weapon 1 and 2, Training Day, etc), the problem isn’t the quality of motivation, it’s the quantity. In each movie, the original motivation fell short halfway through, so the second half piled on a new motivation to see the hero through.
I now realize that I shouldn’t be afraid to strengthen my motivation all the way to the stratosphere. If my hero gets to page 70 and says “Ugh, I’m done, this problem isn’t worth dealing with anymore”, I should definitely listen to that…but I shouldn’t have a new motivation walk in the door at that late date, as all of the above movies do…I should go back and strengthen the original motivation.
Those movies did it exactly wrong: they multiplied the motivation when they should have simplified it. As that commenter pointed out, giving too many reasons invalidates them all. It feels desperate and unfocussed, and it makes the hero seem weak and vacillating, jerked this way and that by outside events.
Give your hero a strong simple reason that he or she has to solve the problem right now.
There’s nothing I hate more than those movies where a cop takes a special interest in a disappearance case because the victim reminds him of another kid he failed to save years ago. Ugh. No. Don’t do that. That’s not how the human mind works.
And whatever you do, don’t say, “You see, John Carter’s fighting to protect the princess of Mars because he wants redemption for failing to protect his own family on Earth ten years ago!” We will punch you in the face if you tell us that.
But it’s tricky. It’s tempting to simply advise: “We’re animals. We only want what we want. We act out of self-interest. Start with a simple, profound motivation: self-preservation, love, sex, family, revenge, etc... or if it’s merely justice, make it a quest to make right a specific injustice of which the hero (and the audience) has felt the pain, either through personal experience or through intense empathy.” And that’s certainly the simplest safest recommendation for selling a screenplay to Hollywood... but as a viewer I get really sick of the results: these days, every movie is a revenge movie.
So it looks like I’ve backed myself into another corner: how do you simplify the motivation without lowering everything to the level of revenge? Looks like this is going to spill over to tomorrow...
So how on earth do you provide a huge motivation without over-motivating? The answer lies in a comment on one of those original posts: “Infallible rule: Whenever someone gives you a lot of reasons, none of them is the real reason.”
In retrospect, in all of those over-motivated movies (Batman, Lethal Weapon 1 and 2, Training Day, etc), the problem isn’t the quality of motivation, it’s the quantity. In each movie, the original motivation fell short halfway through, so the second half piled on a new motivation to see the hero through.
I now realize that I shouldn’t be afraid to strengthen my motivation all the way to the stratosphere. If my hero gets to page 70 and says “Ugh, I’m done, this problem isn’t worth dealing with anymore”, I should definitely listen to that…but I shouldn’t have a new motivation walk in the door at that late date, as all of the above movies do…I should go back and strengthen the original motivation.
Those movies did it exactly wrong: they multiplied the motivation when they should have simplified it. As that commenter pointed out, giving too many reasons invalidates them all. It feels desperate and unfocussed, and it makes the hero seem weak and vacillating, jerked this way and that by outside events.
Give your hero a strong simple reason that he or she has to solve the problem right now.
There’s nothing I hate more than those movies where a cop takes a special interest in a disappearance case because the victim reminds him of another kid he failed to save years ago. Ugh. No. Don’t do that. That’s not how the human mind works.
And whatever you do, don’t say, “You see, John Carter’s fighting to protect the princess of Mars because he wants redemption for failing to protect his own family on Earth ten years ago!” We will punch you in the face if you tell us that.
But it’s tricky. It’s tempting to simply advise: “We’re animals. We only want what we want. We act out of self-interest. Start with a simple, profound motivation: self-preservation, love, sex, family, revenge, etc... or if it’s merely justice, make it a quest to make right a specific injustice of which the hero (and the audience) has felt the pain, either through personal experience or through intense empathy.” And that’s certainly the simplest safest recommendation for selling a screenplay to Hollywood... but as a viewer I get really sick of the results: these days, every movie is a revenge movie.
So it looks like I’ve backed myself into another corner: how do you simplify the motivation without lowering everything to the level of revenge? Looks like this is going to spill over to tomorrow...
Labels:
Character,
How to Re-Write,
Storyteller's Rulebook
Thursday, April 25, 2013
Storyteller’s Rulebook #184: Pair Your Flaws With Strengths
- Because that’s how life is.
- Because it’s naturally ironic.
- Because it will make overcoming those flaws something that’s not just hard to do, but hard to want to do.
- We’ll be less likely to get exasperated by the flaw, because we see the good side…
- …And it will makes us worry more about the hero, because we see that even his or her strength is a potential problem.
Let’s start with this excellent list of eleven great flaws (and accompanying examples) that was created by Carson Reeves a few months ago, and look at potential flip-side strengths of those flaws. Note that two characters with the same basic flaw can have very different flip-side strengths. A refusal to grow up, for instance, can be either paired with being fun-loving (Knocked Up), or with being sweetly innocent (The 40 Year Old Virgin), but not both.
Flaw: Puts work in front of family and friends (Zero Dark Thirty, Moneyball).
Possible Flip Side Strengths: Hyper-competent, Indefatigable, Loyal to clients, patients, bosses, partners, etc.
Flaw: Won’t let others in (Good Will Hunting, Drive, Up In The Air.)
Possible Flip Side Strengths: Tough, Honest, Self-deprecating
Flaw: Doesn’t believe in one’s self (Rocky, Luke in Star Wars, Neo in The Matrix, King George VI in The King’s Speech).
Possible Flip Side Strengths: Humble, Open-hearted, Careful
Flaw: Doesn’t stand up for one’s self – (Ed Helms’ in The Hangover. Cameron in Ferris Bueller’s Day Off, Marty’s dad in Back To The Future.)
Possible Flip Side Strengths: Nice, Sweet, Giving, Loyal
Flaw: Too selfish (Liar Liar Han in Star Wars, Murray in Groundhog Day, Zuckerberg in The Social Network)
Possible Flip Side Strengths: Zealous, Hyper-competent, Sarcastic, Funny
Flaw: Won’t grow up (Knocked Up. The 40 Year Old Virgin, Jason Bateman in Juno, the girls of Girls)
Possible Flip Side Strengths: Fun-loving. Innocent
Flaw: Too uptight, too careful, too anal (Carrey in Eternal Sunshine Of The Spotless Mind, Garner in Juno).
Possible Flip Side Strengths: Careful, Hyper-competent
Flaw: Too Reckless (Jeremy Renner in The Hurt Locker, Mel Gibson in Lethal Weapon, or Kirk on Star Trek.)
Possible Flip Side Strengths: Brilliant, Independent thinker, Aggressive, Effective risk-taker
Flaw: Lost faith (Father Karras in The Exorcist Mel Gibson in Signs)
Possible Flip Side Strengths: Self-aware, Rational)
Flaw: Pessimism/cynicism (Giammati in Sideways, James Earl Jones in Field of Dreams, Edward Norton in Fight Club)
Possible Flip Side Strengths: Funny, Bitingly honest
Flaw: Can’t move on (Carl in Up, Jon Favreau in Swingers.)
Possible Flip Side Strengths: Loyal, Sentimental
Wednesday, April 24, 2013
Straying From the Party Line: The Muted Hero of Alien
This movie somehow manages to be both an
edge-of-your-seat nail-biter and a quiet, almost meditative tone-poem.
How does it pull that off?
The Potential Problem: Most viewers of this movie don’t even realize that super-still, whisper-quiet Ripley is the hero until halfway through when the male captain dies, leaving her in charge, where she finally shows some badassery. One consequence is that the viewer doesn’t identify with Ripley until very late. We’re not experiencing the first half of the movie from her point-of-view…or anyone’s. Instead of identifying with any one character, we’re floating in space, where no character can hear us scream. (This totally violates Monday’s rule: “All Events must be Character Events”)
Does the Movie Get Away With It? Yes. The chilliness of the movie’s point-of-view plays into the tone and theme. What makes it work is that we do eventually identify with Ripley because, on a subtle lever, she does have a full arc, it’s just very muted: she’s the one who’s the most loyal to the company and to protocol—She defends the company against the complaints of Brett and Lambert, she alone tries to maintain quarantine, etc. She’s also the most adaptable: only she is equally at home in the bowels of the ship and on deck. When she realizes that the company, as represented by the cyborg Ash, is willing to sacrifice them all, she’s the one who has to do something that’s hard to want to do: ignore protocol, blow up the ship she’s in charge of, and shoot the company’s prized specimen into space. (As for violating the “character events” rule, I think Alien gets away with that, barely, because it’s a movie, not TV, so it can be more event-focused, rather than character-focused.)
The Potential Problem: Most viewers of this movie don’t even realize that super-still, whisper-quiet Ripley is the hero until halfway through when the male captain dies, leaving her in charge, where she finally shows some badassery. One consequence is that the viewer doesn’t identify with Ripley until very late. We’re not experiencing the first half of the movie from her point-of-view…or anyone’s. Instead of identifying with any one character, we’re floating in space, where no character can hear us scream. (This totally violates Monday’s rule: “All Events must be Character Events”)
Does the Movie Get Away With It? Yes. The chilliness of the movie’s point-of-view plays into the tone and theme. What makes it work is that we do eventually identify with Ripley because, on a subtle lever, she does have a full arc, it’s just very muted: she’s the one who’s the most loyal to the company and to protocol—She defends the company against the complaints of Brett and Lambert, she alone tries to maintain quarantine, etc. She’s also the most adaptable: only she is equally at home in the bowels of the ship and on deck. When she realizes that the company, as represented by the cyborg Ash, is willing to sacrifice them all, she’s the one who has to do something that’s hard to want to do: ignore protocol, blow up the ship she’s in charge of, and shoot the company’s prized specimen into space. (As for violating the “character events” rule, I think Alien gets away with that, barely, because it’s a movie, not TV, so it can be more event-focused, rather than character-focused.)
Tuesday, April 23, 2013
The Ultimate Story Checklist: Alien
Now updated to the sixth and final version of the checklist!
The crew of a deep space freighter (Dallas, Ripley, Ash, Kane, Lambert, Parker and Brett) answer a distress signal, discovering a crashed ship filled with eggs, one of which latches itself onto Kane’s face. The others bring him back onboard the ship, overruling Ripley’s attempt to maintain quarantine. The creature’s offspring soon pops out of his chest and begins killing the crew off one by one. After Dallas is killed, Ripley discovers that Ash is a robot serving the company, and he’s been keeping the alien alive for them. Ripley kills Ash, blows up the ship, and escapes in a shuttle, but the Alien escapes with her, leading to a final confrontation.
The crew of a deep space freighter (Dallas, Ripley, Ash, Kane, Lambert, Parker and Brett) answer a distress signal, discovering a crashed ship filled with eggs, one of which latches itself onto Kane’s face. The others bring him back onboard the ship, overruling Ripley’s attempt to maintain quarantine. The creature’s offspring soon pops out of his chest and begins killing the crew off one by one. After Dallas is killed, Ripley discovers that Ash is a robot serving the company, and he’s been keeping the alien alive for them. Ripley kills Ash, blows up the ship, and escapes in a shuttle, but the Alien escapes with her, leading to a final confrontation.
-->
PART
#1: CONCEPT 17/19
|
|
The Pitch: Does this concept excite everyone who
hears about it?
|
|
Is the
one sentence description uniquely appealing?
|
The crewmembers of a space freighter are hunted down and
gutted one by one by an alien bio-engineered to be the ultimate killing
machine.
|
Does
the concept contain an intriguing ironic contradiction?
|
Sort of: answer a
distress signal, almost all of them get killed as a result.
|
Is this a story anyone can identify with, projected onto
a bigger canvas, with higher stakes?
|
Yes, it’s the
ultimate unsafe workplace.
|
Story Fundamentals: Will this concept generate a
strong story?
|
|
Is the
concept simple enough to spend more time on character than plot?
|
There’s not a lot of plot, but not a lot of character
either. Both are sacrificed in
favor of tone.
|
Is
there one character that the audience will choose to be their “hero”?
|
Not until very late, when we finally settle on Ripley once
she takes over.
|
Does
the story follow the progress of the hero’s problem, not the hero’s daily
life?
|
Yes.
|
Does
the story present a unique relationship?
|
Yes, bickering
working-class space crew.
|
Is at
least one actual human being opposed to what the hero is doing?
|
Yes, Ash. (Well, sort of human)
|
Does
this challenge represent the hero’s greatest hope and/or greatest fear and/or
an ironic answer to the hero’s question?
|
Ironic answer:
“Whatever happened to standard procedure?” She finds out the pros and cons of standard procedure.
|
Does
something inside the hero have a particularly volatile reaction to the
challenge?
|
Only slightly. She’s the most loyal to protocol and
the company, until she realizes that Ash isn’t worth being loyal to.
|
Does
this challenge become something that is the not just hard for the hero to do (an obstacle) but hard for the hero
to want to do (a conflict)?
|
Somewhat. Again, she’s the most loyal, so she’s
the most reluctant to admit that the company wants them dead and blow up the
ship.
|
In the
end, is the hero the only one who can solve the problem?
|
Yes, only she tries
to keep the ship quarantined, only she figures out what’s going with Ash,
only she survives. In the end, everyone else is dead.
|
Does
the hero permanently transform the situation and vice versa?
|
Yes, she
obliterates it.
|
The
Hook: Will this be marketable and generate word of mouth?
|
|
Does
the story satisfy the basic human urges that get people to buy and recommend
this genre?
|
Yes, lots of big scares and gory kills
|
Does
this story show us at least one image we haven’t seen before (that can be
used to promote the final product)?
|
Oh hell yes: eggs,
face huggers, the alien, etc…
|
Is
there at least one “Holy Crap!” scene (to create word of mouth)?
|
Oh hell yes: the
chest-bursting scene (and also later when the “hero” dies)
|
Does
the story contain a surprise that is not obvious from the beginning?
|
Yes, Ash is a
robot.
|
Is the
story marketable without revealing the surprise?
|
Yes.
|
Is the
conflict compelling and ironic both before and after the surprise?
|
Yes.
|
PART
#2: CHARACTER 20/22
|
|
Believe:
Do we recognize the hero as a human being?
|
|
Does
the hero have a moment of humanity early on? (A funny, or kind, or oddball,
or out-of-character, or comically vain, or unique-but-universal “I thought I
was the only one who did that!” moment?)
|
No, not at all. She doesn’t really stand out until
she refuses to let them back on the ship. We don’t realize that she’s the hero halfway through.
|
Is the
hero defined by ongoing actions and attitudes, not by backstory?
|
Entirely
|
Does
the hero have a well-defined public identity?
|
Yes, the chilly,
no-nonsense navigator.
|
Does
the surface characterization ironically contrast with a hidden interior self?
|
Not really.
|
Does
the hero have a consistent metaphor family (drawn from his or her job,
background, or developmental state)?
|
Yes, regulations.
|
Does
the hero have a default personality trait?
|
Yes. Resentful fuming.
|
Does
the hero have a default argument tactic?
|
Yes, cites the
rules.
|
Is the
hero’s primary motivation for tackling this challenge strong, simple, and
revealed early on?
|
Yes: company
loyalty, then self-preservation.
|
Care:
Do we feel for the hero?
|
|
Does
the hero start out with a shortsighted or wrongheaded philosophy (or accept a
false piece of advice early on)?
|
Yes, “Whatever
happened to standard procedure”
|
Does
the hero have a false or shortsighted goal in the first half?
|
Yes, defend the
company, follow protocol.
|
Does
the hero have an open fear or anxiety about his or her future, as well as a
hidden, private fear?
|
Open, fear of
breaking the rules. Hidden, an implied universal fear of childbirth.
|
Is the
hero physically and emotionally vulnerable?
|
Just slightly, in
both cases. Cracks in her tough
façade show through at the end.
|
Does
the hero have at least one untenable great flaw we empathize with? (but…)
|
Yes, the same good
instinct that led her to try to maintain quarantine causes her to be blind to
Ash’s treachery until it’s almost too late.
|
Invest:
Can we trust the hero to tackle this challenge?
|
|
…Is that great flaw (ironically) the natural
flip-side of a great strength we admire?
|
We don’t notice at
first, but we gradually realize that she has certain key strengths: from the
beginning, only she is equally at home on the bridge and in the hold and only
she tries to maintain quarantine.
She’s the canny one.
|
Is the
hero curious?
|
Yes, but not
overly-so: only she is unwilling to bring it on board.
|
Is the
hero generally resourceful?
|
Yes, she does some clever things.
|
Does
the hero have rules he or she lives by (either stated or implied)?
|
Stick to procedure, do it myself, I
deserve respect.
|
Is the
hero surrounded by people who sorely lack his or her most valuable quality?
|
Yes, no one else
respects quarantine. Everyone
else loses it at some point.
|
…And
is the hero willing to let them know that, subtly or directly?
|
Sort of. She’s very hesitant to speak
up at first, to the degree that we don’t even guess she’s the ultimate hero.
She lets herself be steamrolled over when she tries to maintain quarantine,
for instance…but she gradually becomes more and more assertive as she grows
into her hero role.
|
Is the
hero already doing something active when we first meet him or her?
|
She’s trying to figure out where they
are.
|
Does
the hero have (or claim) decision-making authority?
|
She gets it after
Dallas dies, which is when she becomes our hero.
|
Does
the hero use pre-established special skills from his or her past to solve
problems (rather than doing what anybody would do)?
|
Yes, she knows the
ship and the rules better than anyone else, even the captain.
|
PART
#3: STRUCTURE (If the story is about the solving of a large problem) 20/21
|
|
1st
Quarter: Is the challenge laid out in the first quarter?
|
|
When
the story begins, is the hero becoming increasingly irritated about his or
her longstanding social problem (while still in denial about an internal
flaw)?
|
Slightly. She clearly feels she doesn’t get
enough respect, but she’s not going to say anything about it.
|
Does
this problem become undeniable due to a social humiliation at the beginning
of the story?
|
Yes, she tries to
keep the ship quarantined, but no one else lets her.
|
Does
the hero discover an intimidating opportunity to fix the problem?
|
Yes, when things
start going wrong, her status improves.
|
Does
the hero hesitate until the stakes are raised?
|
Yes, she hangs back
and doesn’t assert much authority as the problem grows.
|
Does the hero commit to pursuing the opportunity by the
end of the first quarter?
|
Only slightly, she
gingerly starts to assert herself, but waits until after the midpoint
disaster to assert herself.
|
2nd
Quarter: Does the hero try the easy way in the second quarter?
|
|
Does
the hero’s pursuit of the opportunity quickly lead to an unforeseen conflict
with another person?
|
Yes. Ash opposes
her throughout.
|
Does
the hero try the easy way throughout the second quarter?
|
Yes, at first they
try to keep the creature alive.
|
Does
the hero have a little fun and get excited about the possibility of success?
|
No, we in the audience enjoy the gory
deaths, the creeping dread and final reveal of the creature, so we’re having
fun, but she isn’t. This is
typical for horror movies.
|
Does the
easy way lead to a big crash around the midpoint, resulting in the loss of a
safe space and/or sheltering relationship?
|
Yes, the captain dies,
and they realize the whole ship is not safe.
|
3rd
Quarter: Does the hero try the hard way in the third quarter?
|
|
Does
the hero try the hard way from this point on?
|
Yes, they try to
kill it.
|
Does
the hero find out who his or her real friends and real enemies are?
|
Yes, she realizes
that the company is not her friend, Ash is evil.
|
Do the
stakes, pace, and motivation all escalate at this point?
|
Yes, they realize
they have to blow up the ship.
|
Does
the hero learn from mistakes in a painful way?
|
Yes, she almost
gets killed by Ash.
|
Does a
further setback lead to a spiritual crisis?
|
Somewhat. Decides to save the cat, showing that
she’s now more empathetic.
|
4th
Quarter: Does the challenge climax in the fourth quarter?
|
|
Does
the hero adopt a corrected philosophy after the spiritual crisis?
|
“We’ll blow it the fuck out into space. We have to stick
together.”
|
After
that crisis, does the hero finally commit to pursuing a corrected goal, which
still seems far away?
|
Yes, blowing up the ship.
|
Before
the final quarter of the story begins, (if not long before) has your hero
switched to being proactive, instead of reactive?
|
Yes, she’s standing up to everybody
and trying to blow up the ship.
|
Despite
these proactive steps, is the timeline unexpectedly moved up, forcing the
hero to improvise for the finale?
|
Yes, the alien
attacks, ruining the plan.
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Do all
strands of the story and most of the characters come together for the
climactic confrontation?
|
Everyone and
everything left alive, yes.
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Does
the hero’s inner struggle climax shortly after (or possible at the same time
as) his or her outer struggle?
|
Pretty much. She has no time to process her
decision to break from the company until after she kills the thing.
|
Is
there an epilogue/ aftermath/ denouement in which the challenge is finally
resolved (or succumbed to), and we see how much the hero has changed
(possibly through reversible behavior)
|
Yes, she gives a
matter-of-fact unapologetic account of blowing up the ship, then goes to
sleep with the cat.
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PART
#4: SCENEWORK 18/20 (Representative scene: After the deaths of the
Kane, Brett and Dallas, Ripley becomes captain, so she has a meeting with the
other survivors, Ash, Parker, Lambert, to decide what to do next.)
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|
The
Set-Up: Does this scene begin with the essential elements it needs?
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|
Were
tense and/or hopeful (and usually false) expectations for this interaction
established beforehand?
|
Yes, we saw briefly
how devastated they were by Dallas’s death…except for Ash. It also contrasts
with two earlier scenes where they met to decide what to do.
|
Does
the scene eliminate small talk and repeated beats by cutting out the
beginning (or possibly even the middle)?
|
Yes, it starts
late, in the heat of the conversation.
|
Is
this an intimidating setting that keeps characters active?
|
Somewhat: it’s a
meeting table, which doesn’t usually intimidate people or keep them active,
but it’s also now a war-room and it’s the first visit to the captain’s domain
since he died.
|
Is one
of the scene partners not planning to have this conversation (and quite
possibly has something better to do)?
|
No.
|
Is
there at least one non-plot element complicating the scene?
|
No.
|
Does
the scene establish its own mini-ticking-clock (if only through subconscious
anticipation)?
|
Only in that we
know the alien is hunting them.
|
The
Conflict: Do the conflicts play out in a lively manner?
|
|
Does this scene both advance the plot and reveal
character through emotional reactions?
|
It’s more of a plot
event, but character issues are bubbling up. Ripley finally gets
emotional as she gets fed up with Ash and Parker, for different reasons.
|
Does
the audience have (or develop) a rooting interest in this scene (which may
sometimes shift)?
|
Yes, for the first
time, we know that Ripley is clearly our hero.
|
Are
two agendas genuinely clashing (rather than merely two personalities)?
|
Yes, they come to
realize that Ash has a different agenda.
|
Does
the scene have both a surface conflict and a suppressed conflict (one of
which is the primary conflict in this scene)?
|
Yes: “how do we
kill it?” suppressed: “why are you protecting it, Ash?”
|
Is the
suppressed conflict (which may or may not come to the surface) implied
through subtext (and/or called out by the other character)?
|
At first, then
Ripley finally calls it out.
|
Are
the characters cagy (or in denial) about their own feelings?
|
Yes, Ash and Ripley
don’t directly confront each other.
|
Do
characters use verbal tricks and traps to get what they want, not just direct
confrontation?
|
They’re mostly in
direct confrontation mode, but Ripley is still trying to get the truth out of
Ash indirectly.
|
Is
there re-blocking, including literal push and pull between the scene partners
(often resulting in just one touch)?
|
Yes. Parker tries
to leave, Ripley stops him with her voice. Then Parker leaves, then Ash leaves. There’s one touch
when Parker puts a hand on Ash to keep him from coming with him.
|
Are
objects given or taken, representing larger values?
|
Parker slams down
Dallas’s flamethower to show that he’s dead. Later he goes to refill it, to show his decision.
|
The
Outcome: Does this scene change the story going forward?
|
|
As a
result of this scene, does at least one of the scene partners end up doing
something that he or she didn’t intend to do when the scene began?
|
Lambert is
convinced to join the plan, Parker is convinced to hear Ripley out.
|
Does
the outcome of the scene ironically reverse (and/or ironically fulfill) the
original intention?
|
Not really.
|
Are
previously-asked questions answered and new questions posed?
|
Previous: Who’s in charge now? New: Can they get away on the
shuttle? Why is Ash dragging his
heels?
|
Does
the scene cut out early, on a question (possibly to be answered instantly by
the circumstances of the next scene)?
|
Slightly early, on
her line “I’ve got access to mother now and I’ll get my own answers, thank
you.”
|
Is the
audience left with a growing hope and/or fear for what might happen next?
(Not just in the next scene, but generally)
|
We have a surging hope that Ripley is
finally going to kick some ass and solve the secondary mystery (What’s up
with Mother/Ash?) and a fear for what will happen to Parker when he goes off
alone.
|
PART
#5: DIALOGUE 14/16
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|
Empathetic:
Is the dialogue true to human nature?
|
|
Does
the writing demonstrate empathy for all of the characters?
|
Yes, everybody is
treated humanely, and gets to hold their own.
|
Does
each of the characters, including the hero, have a limited perspective?
|
Yes, it takes her a
while to catch on.
|
Do the
characters consciously and unconsciously prioritize their own wants, rather
than the wants of others?
|
Very much so.
|
Are
the characters resistant to openly admitting their feelings (to others and
even to themselves)?
|
Yes.
|
Do the
characters avoid saying things they wouldn’t say and doing things they
wouldn’t do?
|
Yes.
|
Do the
characters interrupt each other often?
|
Yes, they all keep
ignoring each other’s concerns.
|
Specific: Is the dialogue specific to this world
and each personality?
|
|
Does
the dialogue capture the jargon and tradecraft of the profession and/or
setting?
|
Yes, lots of
navigation and regulation talk.
|
Are
there additional characters with distinct metaphor families, default
personality traits, and default argument strategies from the hero’s?
|
Metaphor Family: Not really, the voices are all fairly similar and bland, which contributes
to the atmosphere of coldness. Personality
Traits: Ash: bland faux-deference, Parker: fiery, etc. Argument Strategies: Dallas: let’s
you talk, then tells you his previous decision. Ash: creates flimsy lies, Parker: artlessly segues into
his complaints.
|
Heightened:
Is the dialogue more pointed and dynamic than real talk?
|
|
Is the
dialogue more concise than real talk?
|
Yes, it’s very
slight and muttered.
|
Does
the dialogue have more personality than real talk?
|
No. There’s very little personality in this movie, except for
Parker.
|
Are
there minimal commas in the dialogue (the lines are not prefaced with Yes,
No, Well, Look, or the other character’s name)?
|
Yes.
|
Do
non-professor characters speak without dependent clauses, conditionals, or
parallel construction?
|
Yes, only Ash the
robot uses dependent clauses.
|
Are
the non-3-dimensional characters impartially polarized into head, heart and
gut?
|
Yes. Ripley and Ash are both head (good
head and bad head), Kane and Dallas are both (slightly) heart, Parker and
Brett are gut.
|
Strategic: Are certain dialogue scenes withheld
until necessary?
|
|
Does
the hero have at least one big “I understand you” moment with a love interest
or primary emotional partner?
|
No.
|
Is
exposition withheld until the hero and the audience are both demanding to
know it?
|
Yes. We get only scant details of the
situation: who these guys are, what they’re doing, who they work for, what
industry they’re in, what the alien is, where it came from, what was the deal
on that planet, etc., and we don’t mind at all.
|
Is
there one gutpunch scene, where the subtext falls away and the characters
really lay into each other?
|
Yes, literally,
with Ripley and Ash.
|
Part #6: Tone 10/10
|
|
Genre:
Does the story tap into pre-established expectations?
|
|
Is the
story limited to one genre (or multiple genres that are merged from the
beginning?)
|
It consistently and
successfully combines sci-fi and horror.
|
Is the
story limited to sub-genres that are compatible with each other, without
mixing metaphors?
|
Yes, the creature feature, the haunted
house movie and the “ten little Indians” thriller.
|
Does
the ending satisfy most of the expectations of the genre, and defy a few
others?
|
Yes, it fulfills
all except one: the male leader dies and a subordinate woman survives and
becomes the sole survivor.
|
Separate
from the genre, is a consistent mood (goofy, grim, ‘fairy tale’, etc.)
established early and maintained throughout?
|
Yes, chilly,
airless, distanced, cold, cool, creepy, etc. We begin with empty helmets
talking to each other: this is a dehumanized world in every sense. And the
ending is as hushed as the beginning.
|
Framing:
Does the story set, reset, upset and ultimately exceed its own expectations?
|
|
Is
there a dramatic question posed early on, which will establish in the
audience’s mind which moment will mark the end of the story?
|
Yes, when will they
kill the alien?
|
Does the story use framing devices to establish genre,
mood and expectations?
|
In-story onscreen
type describes the situation in an intentionally unclear, cold, formal,
corporate-speak way.
|
Are
there characters whose situations prefigure various fates that might await
the hero?
|
Yes, she’s afraid
of getting killed like the others, afraid of becoming Ash.
|
Does
foreshadowing create anticipation and suspense (and refocus the audience’s
attention on what’s important)?
|
Very much so.
|
Are
reversible behaviors used to foreshadow and then confirm change?
|
Yes, she dismisses
Parker and sides with Ash early one, and she shows little empathy with
others, but she’ll later go back to save the cat.
|
Is the
dramatic question answered at the very end of the story?
|
Yes, the alien is
killed at the very end.
|
PART
7: THEME 12/14
|
|
Difficult:
Is the meaning of the story derived from a fundamental moral dilemma?
|
|
Can
the overall theme be stated in the form of an irreconcilable good vs. good
(or evil vs. evil) dilemma?
|
Yes, loyalty vs.
self-preservation.
|
Is a
thematic question asked out loud (or clearly implied) in the first half, and
left open?
|
Yes, discussion
about whether or not they can re-negotiate their contracts.
|
Do the
characters consistently have to choose between goods, or between evils,
instead of choosing between good and evil?
|
Yes, break
quarantine to save Kane or not, for instance.
|
Grounded:
Do the stakes ring true to the world of the audience?
|
|
Does
the story reflect the way the world works?
|
Yes. It takes the
reality of extremely unsafe workplaces (such as actual non-unionized mines)
and amplifies it.
|
Does
the story have something authentic to say about this type of setting (Is it
based more on observations of this type of setting than ideas about it)?
|
Yes, it’s a very
believable freighter crew with real-world concerns.
|
Does
the story include twinges of real life national pain?
|
Yes, it’s quite
prescient about the rise of corporate sovereignty in the ‘80s.
|
Are
these issues and the overall dilemma addressed in a way that avoids moral
hypocrisy?
|
Yes.
|
Do all
of the actions have real consequences?
|
Yes. She isn’t able
to kill the alien without blowing up the ship.
|
Subtle: Is the theme interwoven throughout so
that it need not be discussed often?
|
|
Do
many small details throughout subtly and/or ironically tie into the thematic
dilemma?
|
Yes, every little
decision on the ship speaks to the larger dilemma. The metal-organic design of the ship on the planet and the
alien itself speak to the melding of human and industrial consciousness. Eggs are a recurring theme. They try to call “Antarctica traffic
control”: it’s a cold future.
|
Are
one or more objects representing larger ideas exchanged throughout the story,
growing in meaning each time?
|
Not really. The “mother” computer “changes hands”, I guess,
but it can’t actually be placed from hand to hand.
|
Untidy:
Is the dilemma ultimately irresolvable?
|
|
Does
the ending tip towards one side of the thematic dilemma without resolving it
entirely?
|
No, this movie resolves its moral
dilemma far more definitively than most movies: corporations are completely
evil, quarantine is totally sacrosanct, self-preservation is entirely better
than protecting new life-forms. Personal safety is entirely
better than job loyalty. This is fine: horror
movies are less ambiguous than most genres.
|
Does
the story’s outcome ironically contrast with the initial goal?
|
Yes, they kill the
object of their rescue mission, the most loyal one blows up the ship.
|
In the
end, is the plot not entirely tidy (some small plot threads left unresolved,
some answers left vague)?
|
Very much so. We know very little at the end about
what was really going on. If
only someone would do a prequel!
|
Do the
characters refuse (or fail) to synthesize the meaning of the story, forcing
the audience to do that?
|
Yes. She doesn’t say anything about the
evils of corporate sovereignty in her final recording.
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