Podcast

Tuesday, September 02, 2014

The Ultimate Pilot Story Checklist v4!

Welcome to version 4 of The Ultimate Pilot-Story Checklist! The list is rewritten, newly subdivided, and broadened to apply to more types of series (comics, webseries, book series, etc.)!

I’ve used this list to evaluate my favorite pilots and my own work. The result: my favorite pilots all pass and my own work always fall short. This tells me what I’m doing wrong. Of course, every story is unique and no pilot that I’ve evaluated has answered yes to all 128 questions, nor should it. Check out the pilot roadtests in the sidebar to see how each does on the list. If you want to play along at home, you download a copy of this checklist in docx format here

Part 1: Is this a strong concept for an ongoing series?        

The Pitch: Does this concept excite everyone who hears about it?
 Does the concept satisfy the urges that get people to love and recommend this type of series?
 Does the series establish its own unique point of view on its setting?
 Does the ongoing concept of the series contain a fundamental (and possibly fun) ironic contradiction?
 Does the concept meet the content expectations of one particular intended network, venue, or audience?
 Even if the setting is unpleasant, is there something about this premise that is inherently appealing? (Something that will make the audience say, “Yes, I will be able to root for some aspect of this situation to recur episode after episode.”)

Series Fundamentals: Will this concept generate a strong ongoing series?
 Is there one character (or sometimes two, in separate storylines) that the audience will choose to be their primary hero (although these heroes should probably be surrounded by an ensemble that can more than hold their own)?
 If this is a TV series, is the hero role strong enough to get an actor to abandon a movie career, come to work in TV for the first time, and sign a five-year contract before shooting the pilot? (And even if not for TV, is the hero role still that strong, simply for narrative purposes?)
 Is the show set in an unsafe space?
 Will trouble walk in the door on a regular basis?
 Will the heroes be forced to engage in both physical and cerebral activity on a regular basis?
 Are there big stakes that will persist episode after episode?
 Will the ongoing situation produce goals or mini-goals that can be satisfactorily resolved on a regular basis?

The Pilot: Will this pilot episode be marketable and generate word of mouth?
 Does the pilot contain all of the entertainment value inherent in the premise (rather than just setting everything up and promising that the fun will start next week)?
 Does the pilot feature an image we haven’t seen before (that can be used to promote the show)?
 Is there something bold, weird, and never-before-seen about this concept and/or pilot? 
 Is there a “HOLY CRAP!” scene somewhere along the way in the pilot (to create word of mouth)?
 Does the pilot build up potential energy that will power future episodes (secrets that will come out, potential romances, etc.)?
 Even if this is episodic, is there a major twist or escalation at the end (though sometimes this twist will only be new to, or only revealed to, the audience) that will kick future episodes up a notch?

Part 2: Is this a compelling hero? (Note: some shows have two almost-co-equal heroes, who will tend to star in separate storylines in each episode, in which case each of these questions should be answered twice.) 

Believe: Do we recognize the hero (or co-heroes) as human?
Does the hero have a moment of humanity early on? (A funny, or kind, or oddball, or out-of-character, or comically vain, or unique-but-universal “I thought I was the only one who did that!” moment?)
 Does the hero have a well-defined public identity?
 Does the hero have three rules he or she lives by (either stated or implied)?
Does the hero have a consistent metaphor family (drawn from his or her job, background, or developmental state)?
 Does the hero have a default personality trait?
 Does the hero have a default argument tactic?

Care: Do we feel for the hero (or co-heroes)?
 Does the hero feel that this flaw cannot be resolved until it’s time to abandon the world of the show?
Invest: Can we trust the hero (or co-heroes) to tackle this challenge?
 Is the hero good at his or her job (or family role, if that’s his or her primary role)?
 Is the hero curious?
 Is the hero generally resourceful?
 Does the hero use unique skills to solve problems (rather than doing what anybody else on the show would do)?

Part 3: Is this a strong ensemble (beyond the hero or co-heroes)?  

Powerful: Is each member of the ensemble able to hold his or her own?
 If this is a network TV series, are there at least two more roles that are strong enough to get TV veterans to sign their own five-year contracts? (And even if not for TV, are the characters still that strong, simply for narrative purposes?)
 Does each member of the ensemble have a distinct and defensible point of view?
  Is each character defined primarily by actions and attitudes, not by his or her backstory?
 Do all of the characters consciously and unconsciously prioritize their own wants, rather than the wants of others? (Good characters don’t serve good, evil characters don’t serve evil.)
 Do most of the main characters have some form of decision-making power? (And is the characters’ boss or bosses also part of the cast, so that major decisions will not be made by non-regulars?)

Balanced: Do the members of the ensemble balance each other out?
 Whether this is a premise or episodic pilot, is there one point-of-view character who needs this world explained (who may or may not be the hero)?
 Does it take some effort for the POV character to extract other characters’ backstories?
 Are the non-3-dimensional characters impartially polarized into head, heart and gut (or various forms of 2-way or 4-way polarization)?
 Does each member of the ensemble have a distinct metaphor family (different from the hero’s, even if they’re in the same profession)?
 Does each member of the ensemble have a different default personality trait?
 Does each member of the ensemble have a different default argument tactic? 
 Is there at least one prickly character who creates sparks whenever he or she appears?

Part 4: Is the pilot episode a strong stand-alone story and good template for the ongoing series? 

Template: Does this match and/or establish the standard format of this type of series
 Does the pilot have (or establish) the average length for its format?
 If this is intended for a form of commercial media, does the pilot have the right number of commercial breaks for its intended venue?
 If this is intended for commercial TV, does every act end on a cliffhanger or escalation, especially the middle one (and, if not intended for commercial TV, does it still have escalations happening in roughly the same places, simply for narrative purposes)?
 Does the pilot establish the general time frame for most upcoming episodes of this series?
 If this is a premise pilot, is the basic premise established by the midpoint, leaving time for a foreshortened typical episode story in the second half?

Pilot Story Fundamentals: Does the pilot episode have a strong story?
 Does the pilot provide at least one satisfactory stand-alone story (even if that story is just the accomplishment of a mini-goal)?
 Is this episode’s plot simple enough to spend more time on character than plot?
 Is the pilot’s challenge something that is not just hard for the hero to do (an obstacle) but hard for the hero to want to do (a conflict)?

First Half: Is the problem established in a way that reflects human nature?
 Does the hero start out with a short-term goal for this episode?
 Does a troubling situation (episodic pilot) or major change in the status quo (premise pilot) develop near the beginning of the episode?
 Does the hero eventually commit to dealing with this situation personally?
 Do the hero’s efforts quickly lead to an unforeseen conflict with another person?
 Does the hero try the easy way throughout the second quarter?
 Does this culminate in a major midpoint setback or escalation of the problem (whether or not there’s a commercial break)?

Second Half: Is the mini-goal resolved as the ongoing trouble escalates?
 Does the hero try the hard way from this point on?
 By halfway through, are character decisions driving the plot, rather than external plot complications?
 Are the stakes increased as the pace increases and the motivation escalates?
 Does a further setback force the hero to adopt a wider view of the problem?
 After that setback, does the hero finally commit to pursuing a corrected goal?
 Before the final quarter of the story begins, (if not long before) has the hero switched to being proactive, instead of reactive?
 After the climax, does either the hero, the point of view character or a guest star have a personal revelation and/or life change, possibly revealed through reversible behavior?

Part 5: Is each scene the best it can be? 

The Set-Up: Does this scene begin with the essential elements it needs?
 Were tense and/or hopeful (and usually false) expectations for this interaction established beforehand?
 Does the scene eliminate small talk and repeated beats by cutting out the beginning (or possibly even the middle)?
 Is one of the scene partners not planning to have this conversation (and quite possibly has something better to do)?
 Is there at least one non-plot element complicating the scene?
 Does the scene establish its own mini-ticking-clock (if only through subconscious anticipation)?

The Conflict: Do the conflicts play out in a lively manner?
 Does this scene both advance the plot and reveal character?
 Are one or more characters in the scene emotionally affected by this interaction or action as the scene progresses?
 Does the audience have (or develop) a rooting interest in this scene (which may sometimes shift)?
 Are two agendas genuinely clashing (rather than merely two personalities)?
 Does the scene have both a surface conflict and a suppressed conflict (one of which is the primary conflict in this scene)?
 Is the suppressed conflict (which may or may not come to the surface) implied through subtext (and/or called out by the other character)?
 Do characters use verbal tricks and traps to get what they want, not just direct confrontation?
 Is there re-blocking, including literal push and pull between the scene partners (often resulting in just one touch)?

The Outcome: Does this scene change the story going forward?
 As a result of this scene, does at least one of the scene partners end up doing something that he or she didn’t intend to do when the scene began?
 Are new questions posed that will be left unanswered for now?
 Is the audience left with a growing hope and/or fear for what might happen next? (Not just in the next scene, but generally)
 Does the scene cut out early, on a question (possibly to be answered instantly by the circumstances of the next scene)?

Part 6: Is this powerful dialogue? 

Empathetic: Is the dialogue true to human nature?
 Does the writing demonstrate empathy for all of the characters?
 Does each of the characters, including the hero, have a limited perspective?
 Are the characters resistant to openly admitting their feelings (to others and even to themselves)?
 Do the characters interrupt each other often?

Specific: Is the dialogue specific to this world and each personality?
 Does the dialogue capture the culturally-specific syntax of the characters (without necessarily attempting to replicate non-standard pronunciation)?
 Does the dialogue capture the jargon of the profession and/or setting?
 Does the dialogue capture the tradecraft of the profession being portrayed?

Heightened: Is the dialogue more pointed and dynamic than real talk?
 Is the dialogue more concise than real talk?
 Does the dialogue have more personality than real talk?
 Is there a minimum of commas in the dialogue (the lines are not prefaced with Yes, No, Well, Look, or the other character’s name)?
 Do non-professor characters speak without dependent clauses, conditionals, or parallel construction?
 Is there one gutpunch scene, where the subtext falls away and the characters really lay into each other?

Part 7: Does the pilot manage its tone to create and fulfill audience expectations? 

Genre and Mood: Does the series tap into pre-established expectations?
 Does the series fit within a pre-established genre?
 Are unrealistic genre-specific elements a big metaphor for a more common experience (not how life really is, but how life really feels)?
 Separate from the genre, does the pilot establish an overall mood for the series?
 If there are multiple storylines, do they establish the spectrum of moods available within that overall mood?

Framing: Does the pilot set, reset, upset and ultimately exceed its own expectations?
 Are there framing devices (flashforwards, framing sequences and/or first person narration) to set the mood, pose a dramatic question, and/or pose ongoing questions?
 Is there a dramatic question posed early on, which will establish in the audience’s mind which moment will mark the end of the pilot? 
 Does foreshadowing create anticipation and suspense (and refocus the audience’s attention on what’s important)?
 Is the dramatic question of the pilot episode’s plot answered near the end of the story?

Part 8: Does the pilot create a meaningful ongoing theme?           

Pervasive: Is the theme interwoven into many aspects of the show?
 Does the ensemble as a whole have a unique philosophy about how to fill their role (and competition from an allied force with a different philosophy)?
 Does the pilot have a statement of philosophy and/or theme, usually either at the beginning or ¾ of the way in. (Sometimes this will be the ensemble’s stated statement of philosophy, sometimes this merely be the implied theme of the series itself.)
 Can the show’s overall ongoing theme be stated in the form of a classic good vs. good (or evil vs. evil) dilemma?
 Throughout the pilot, do the characters have to choose between goods, or between evils, instead of choosing between good and evil?
 Are the storylines in the pilot thematically linked (preferably in an indirect, subtle way)?
 Will the heroes grapple with new moral gray areas in each episode?

Grounded: Do the stakes ring true to the world of the audience?
 Does the series’ set-up reflect the way the world works?
 Does the ongoing concept include twinges of real life national pain? (See here and here)
 Are these issues presented in a way that avoids moral hypocrisy?
 Do all of the actions in the pilot have real consequences?

Untidy: Is the dilemma ultimately irresolvable?
 Do the characters refuse (or fail) to synthesize the meaning of the pilot episode’s story, forcing the audience to do that?
 Does the end of the pilot leave the thematic dilemma wide open and irresolvable?

Friday, August 08, 2014

Welcome Reddit Users!

Im always happy to get a spike in views thanks to Reddit, especially while Im on my August hiatus.  The best place to dive in is The Ultimate Story Checklist, then I invite you to explore the rest of the features listed over there in the sidebar --> Thanks for visiting!

Sunday, July 27, 2014

Short Hiatus

Okay, folks, given the unplanned spring hiatus, I’m glad I was able to provide a lot more summer content than I have in recent years.  I’ve still got some good stuff ready to go, but I think I can string it together to form a big new series, so I’m going to save it for the fall.  In the meantime, I’m going to make like a Frenchman and take August off.  I’ll return after Labor Day with that series and a lot of brand-new checklists, since I’m sure you’re just as sick as I am of the same fifteen movies!

Thursday, July 24, 2014

Storyteller’s Rulebook: Your Ending Shouldn't Make Your “Point”


The meaning of your story is created by the dilemma that drives every scene, not merely by its conclusion. You are putting your characters in a situation that reflects a powerful and ironic emotional dilemma that will resonate with your audience. Watching your characters grapple with that dilemma, scene by scene, will create the meaning of your story as you go, regardless of the eventual outcome.

The endings of some great stories have been reconsidered and reversed at the last second. Some movie have decided to flip the ending during production, because the director and writer got to know the characters better as the footage came in, and they belatedly decided that it would be more powerful to have the opposite outcome.

In the script for the great downbeat skiing drama Downhill Racer, Robert Redford has acted like a cocky jerk all season, and his coach has tried and failed to humble him. In the world championship at the end, Redford has been seeded way down in the rotation with all the weaker skiers who have to use the bad snow after the superstars are done with it. Nevertheless, he pulls out an amazing time, beating all the great skiers who were seeded far ahead of him.

Everyone had thought the competition was over, but now he has leapt out from the ranks of the obscure late competitors and into first place. Suddenly everybody swarms around him in awe, even his coach, instantly treating him like the superstar he always thought he was. It was all worth it: He proved everybody wrong. …But then everybody suddenly turns away: an even lower-ranked skier is now coming down the mountain, and he’s doing even better than Redford!

In Oakley Hall’s original novel and James Salter’s original script, this new skier does indeed beat Redford’s time, and Redford is instantly abandoned: his dream of glory lasted only a few minutes, and now it’s gone, leaving him to face the wreckage he has made of his life and relationships.

Producer-star Redford and director Michael Ritchie loved that ending, but as they shot the movie, they decided that it would actually be better to let Redford win. Is this just another case of a “Hollywood ending” being tacked on? No, it was more of a subtle tweak…

In the final movie, the same sequence of events happens, and everybody turns away to see this new skier who is beating Redford’s time…but then that skier has a horrible accident halfway down and ends up a crumpled wreck on the slopes. All of those fickle admirers instantly lose interest in the new guy and turn their adoration back towards Redford…but he can’t smile anymore. Yes, he’s a champion now, but he’s seen his future. All of the adoration is fleeting and phony, and he will always one wreck away from becoming a forgotten has-been.

Still, that’s a different ending, right? It makes a different point. The original point could be summarized as “Don’t get too cocky”, while the new point is “Cockiness can pay off, but becoming a champion is ultimately meaningless.”

I think that the new ending is clearly better …but in the end it doesn’t really matter. The total events of the story have already created the story’s meaning, regardless of how it ends.

Chinatown also changed the ending on the set to be much more powerful: In the original, the villain is killed by the heroine, who is taken off to jail, despite the efforts of our hero to explain why she had to do it. In the final version, the cops kill the heroine and the villain wins absolutely, totally devastating our hero (and the audience).

But would the movie have been rendered meaningless if they had gone with the original ending in which the villain was killed? Of course not. The ending would have had less punch, and a totally different “point” would have been made, but once again it was the total events of the story that created the meaning, not the final conclusion. The overall thematic dilemma, “Must you destroy the present in order to create the future?”, has already been driven home by every scene. By the time we get to the end, it doesn’t really matter what the “point” is, we’ve already felt the theme in our bones.

Tuesday, July 22, 2014

Storyteller’s Rulebook: Dialect vs. Syntax in “The Slaves’ War”

I talked about dialect vs. syntax here and here, especially when dealing with poor black and poor southern characters, but I recently found another great example that directly contrasts the use of dialect and syntax (and happens to combine poor black and poor southern syntax).

Andrew Ward’s seminal history book “The Slaves’ War” is an astonishing interpolation of hundreds of slave narratives that collectively retell the story of the Civil War from their point of view. Ward is the first to admit, however, that his source material is very problematic.

Many of the interviews he uses were conducted by poor whites employed by the WPA many years later, and many of those interviewers insisted on transcribing their interviewees in what they perceived to be “black dialect” (And some interviews that were transcribed without dialect were later rewritten by supervisors who weren’t there, on the assumption that the interviewer was “cleaning up” the subject’s words!) The result is the some of the quotes Ward uses attempt to capture the supposed dialect of the ex-slaves, and others don’t. The comparison is startling:
  • On the one hand, it makes the reader flinch to read renderings that do attempt to capture the supposed dialect, such as “We’s gwine to run sure enough”…
  • ...but several quotes that do not attempt to capture the dialect and focus more on the capturing the syntax carry tremendous power. Here’s my favorite quote from the book, about the burning of my own childhood home, Atlanta: “It was a grand sight, at least to us, though to the poor folks that saw their homes go up in smoke, it wasn’t so pretty. But I tell you, the people of the South needed some such of those as that; they needed to learn that war is a serious thing: no boys’ play at all, nor fooling.”
“Some such of those as that”! That is a majestic phrase.

As with every other aspect of writing, you want to write dialogue that gives your audience the shock of the real. You want to wake them up from their autopilot mode and force them to really listen to your story. You want to make them say “Oh! This isn’t just going to remind me of older, better stories, it’s going to reconnect me to my own life experiences! I’m going to be able to believe in the reality of this story!” The way to do this is to capture the syntax of real talk in refreshing ways.

Sunday, July 20, 2014

Storyteller’s Rulebook: More Thoughts on Object Exchanges

I’ve talked a lot about the power of investing objects with meaning and then exchanging them, such as here, here, and here. In this post on Iron Man, I followed one object throughout a movie. But is this common? I data-mined the checklists to find out, and yes, it pretty much is. Let’s ask the question, Are one or more objects representing larger ideas exchanged throughout the story, growing in meaning each time?
  • Casablanca: Yes, the letters of transit, the song (if that counts)
  • Sunset Boulevard: Yes, his car, her car, her manuscript, the pool, the gun, the spotlights.
  • In a Lonely Place: No, not really. The book, maybe. Briefly with the grapefruit knife, and the phone.
  • Alien: Not really. The “mother” computer “changes hands”, I guess, but it can’t actually be placed from hand to hand.
  • The Shining: Yes, the ball, the bat, etc.
  • Blue Velvet: Yes, the ears, the strip of blue velvet, the party hat, etc.
  • Silence of the Lambs: Yes, the survey, the moth, the pen, the drawings, the dog,
  • Groundhog Day: Sort of. The pencil. The note he gives her about what Larry is going to say.
  • Donnie Brasco: Yes, the greeting card, the surveillance photos, the boat, the tape recorder and the tapes, the oranges, the article about the boat.
  • The Bourne Identity: Sort of. The laser projector under his skin, the passports, the guns.
  • Sideways: Yes, the manuscript, the wine bottle, etc.
  • How to Train Your Dragon: Yes, the helmet, the dragon’s prosthesis, etc.
  • Iron Man: Yes, the two heart devices.
  • An Education: Yes, the cello (It represents the burden of her education, David’s able to admire it and offer his car to it when he meets Jenny, making him seem less lecherous, etc.) The C.S. Lewis book, the map, the engagement ring, the letters.
  • Bridesmaids: Bill Cosby’s card, the baked goods, the shower gifts.
So, once again, common but not universal.

Thursday, July 17, 2014

Storyteller’s Rulebook: The Ending Should Lean Towards One Side of the Thematic Dilemma

In the original post where I laid out the concept of a good vs. good dilemma, I talked about how the ending usually tips more to one side than the other. I cited example there from the first three seasons of “Lost”, but let’s expand that here by looking at our Checklists for more examples…

Your theme should take the form of an irresolvable dilemma, and so you should give both sides equal weight for as long as possible… until the climax. The trick is to come up a finale that addresses this conflict, and says something concrete about it, without definitively declaring one side to be right and the other side to be wrong.

Some would say the climax should simply re-state the thematic question in light of all that has occurred, but I would say no. I think in most cases it's important to tip slightly in the direction of one of the warring goods or bads at the end without dismissing either.

Let’s go back to data-mining our checklists. Each of the movies I looked at has an irreconcilable thematic dilemma, and nine of them tip toward one side in the end, but not definitively:
  • Casablanca: The cause of freedom is ultimately more important that personal happiness…but it’s a tough call and a painful decision.
  • Sunset Boulevard: Dignity is ultimately more important than success…but it’s a tough call and a fatal decision.
  • In a Lonely Place: Self-preservation is ultimately more important than love…but it’s a tough call and a painful decision.
  • The Shining: Self-preservation is ultimately more important than family loyalty…but it’s a tough call and a painful decision.
  • Donnie Brasco: Family loyalties are ultimately more important than work loyalties…but it’s a tough call and a painful decision.
  • Iron Man: Yes, societal responsibility is ultimately somewhat more important than individual achievement…but Tony still wants to be a bad-ass all the time, not a do-gooder.
  • An Education: Yes, living up to one’s responsibilities is somewhat better than a life of excitement…but we sense that she doesn’t really regret her dalliance and she still longs to be more sophisticated than her parents.
  • How to Train Your Dragon: Justice is ultimately more important than loyalty to family…but it’s an impossible choice so the two must be reconciled.
  • Bridesmaids: Moving on is ultimately better than preserving old friendships…but it’s a tough call and a painful decision.
But now let’s look at the exceptions. Two of our movies end up tipping almost entirely to one side of the dilemma:
  • In Alien, Ripley concludes that personal safety is entirely better than job loyalty.
  • In Groundhog Day, Phil concludes that acceptance of one’s circumstances is pretty much entirely better than personal ambition.
  • In The Bourne Identity, conscience is proven to be clearly better than duty. They could have attempted to make this more ambiguous by pointing to important missions that won’t get fulfilled due to Bourne’s crisis of conscience, but this is one case in which ambiguity would feel like the weaker choice: We see that the “vital CIA mission” Bourne was accomplishing was the execution of a deposed dictator and former CIA asset who was going to write a tell-all memoir. In this case, the need to show an irresolvable dilemma is trumped by the need to show the way the world works. We know that the CIA always claims that their dirty tricks are justified by their vital missions, and we also know that that always turns out to be bullshit. Indeed, the hapless reboot The Bourne Legacy does have a “but what about the vital missions?” scene, and it feels cheap and phony.
Finally, three of our movies end with their moral dilemmas still totally unsettled:
  • At the end of Blue Velvet, Jeffrey has decided to restore his life to a level of naive idealistic artifice, but it is merely a mask for his yawning chasm of dark cynicism, and we sense that he’s still utterly torn between these two unpleasant choices.
  • At the end of Silence of the Lambs Neither Clarice not the audience can decide whether it was worth it to work with one monster to stop another. It all depends on how much damage Lecter does.
  • The conclusion of Sideways looks askance at both of our heroes’ philosophies (Jack’s boundless optimism vs. Miles’s clear-eyed cynicism), but refuses to privilege either one over the other. Ironically, each man achieves his own goal by reverting to type at the end and fails to influence the other one: Jack’s outrageous positive-thinking lies pays off for him, and Miles’s cynical honesty pays off for him.
So obviously, each of these can work: you can resolve the dilemma definitively, or tip to one side without resolving it, or leave it totally resolved, but the middle option is the most common and usually the best bet. You have something to say, so say it, but you don’t want to take away from the fundamental power of this irreconcilable dilemma.

Tuesday, July 15, 2014

How to Manage Expectations, Addendum: Establish the Nature of the Jeopardy

As I established before, establishing and maintaining your tone isn’t just a matter of letting the audience know that this will be light or grim or post-modern. It’s also a matter of establishing the general level of physical jeopardy (Marty in Back to the Future can ride his skateboard while holding onto people’s bumpers, so this isn’t a very physically dangerous world) and the nature of the jeopardy (the TV show “Leverage” foolishly sent the message that we shouldn’t take danger seriously.)

So take time to establish these things at the beginning every story. Be very careful in those opening scenes: your audience is on guard, asking themselves: “Is this going to be that kind of story or my kind of story?” Let them know the answer right away, so that you can self-select an audience that wants the sort of mood that you’re prepared to deliver.

Jeopardy tends to come in one or more of these forms:
  • Lethal: Do we worry that the hero will get killed or harmed? Do events have grave physical consequences?
  • Social: Are we primarily worried about the hero’s search for love and/or respect?
  • Psychological: Has the hero’s mental well-being been threatened?
  • Spiritual: Is the hero worried about the state of his or her soul?
So lets data-mine the checklists:
  • Casablanca: Lethal and social. We see a man shot dead in the street for having the letters, then we see our hero get the same letters. We quickly discover, however, that he’s less worried about his own safety and more about an old humiliation he wants to rectify.
  • Sunset Boulevard: Lethal and social. We see our hero dead right away, so we know the stakes, but he’s more focused on avoiding humiliation.
  • In a Lonely Place: Social and psychological. We begin with Dix scaring himself with his own violence in a road rage incident, then we see him accept the judgment of some kids that he’s nobody.
  • Alien: Lethal. It takes a while for the violence to begin, but everything seems very grave right away.
  • The Shining: Lethal and psychological. We hear about the previous caretaker chopping up his family and the dangers of isolation.
  • Blue Velvet: Lethal and psychological. The severed ear intimates physical danger, but we sense right away that the greater threat is the disturbed look at Jeffrey gives to that ear.
  • Silence of the Lambs: Interestingly, the stakes aren’t really lethal (we never worry much about her safety) and certainly not social (she’s not trying to make any friends), but strictly psychological (“Don’t let him into your head.”)
  • Groundhog Day: Social and spiritual. (We will soon learn, in fact, that there are no physical consequences in this world, even for death.)
  • Donnie Brasco: Despite the setting, the stakes are social and spiritual far more than lethal (Donnie’s wife isn’t worried that he’ll be killed, she’s worried that he’s changing too much)
  • The Bourne Identity: Lethal, psychological and social. He worries that he’ll be killed, that his mind is broken, and, eventually, that he’s a bad man.
  • Sideways: Strictly social for both men. Miles is depressed, but he never feels psychologically unstable, just endlessly humiliated. For Jack, physical danger will rear its head toward the end, but even when he gets beaten up, he’s primarily worried about what his fiancé will make of it.
  • How to Train Your Dragon: Equally lethal, social, and spiritual. If he fails at the training, he’ll be humiliated and he may lose his life, but if he succeeds, he may lose his soul.
  • Iron Man: Lethal, social, and spiritual, he’s worried about death, humiliation, and the state of his soul.
  • An Education: Entirely social. She feels like a heel at the end, but never feels her soul is in jeopardy.
  • Bridesmaids: Entirely social. Again, she gets really depressed, but only in the form of severe humiliation, she’s not really mentally disturbed.
Interestingly, it doesn’t do us any good to check these movies to see whether the physics are realistic or stylized, because they all have realistic physics, even the “genre” movies such as Alien, Bourne Identity, How to Train Your Dragon, and Iron Man. (The closest thing to an exception would be Groundhog Day, but even there, you won’t find a lot of goofy physics, just goofy metaphysics). Clearly, I have a bias for such movies!

Sunday, July 13, 2014

How to Build a Scene, Addendum: Leave the Hero and/or the Audience with a Growing Hope and/or Fear

I’ve talked about the importance of ending a scene on a question (often to be answered immediately by the circumstances of the next scene) but you should also keep your audience looking further ahead, breathlessly wondering how the events they’ve just witnessed will affect the rest of the story.

If your scene has pushed both the outer and inner journey forward, then we’ll be left with more and/or different hopes and fears going forward. By now, our initial hopes for what the hero might accomplish in this scene have either been gratified or dashed, resulting in a surge of hope or a deepening dread (and sometimes both).
  • I’m excited by the romantic potential of the person the hero has just met.
  • I’m scared by this villain-scene, and increasingly tense about what will happen when the villain collides with the hero.
  • I’m becoming confident that the hero’s plan will work.
  • I can see what the heroes can’t see, and I’m dreading the consequences of their limited perspective.
  • I’m rooting for what the hero is doing, but I’m also dreading the inevitable consequences of this action.
A scene can be very well-written, but if it comes to its own self-sufficient ending and tries to create its own meaning, rather than propelling us forward to future events, then it can still hurt the overall story.

The scene that we looked at in Iron Man has just one big problem: it doesn’t affect our hopes or fears for the rest of the story, so it creates a dangerous moment of dead momentum. The next scene could be the beginning of a new movie. In this case, the movie quickly recovers its momentum, but that break in anticipation was a big risk.

Let’s look at the scenes I chose to examine from these movies and how those scenes left audience with growing hope or dread.
  • Casablanca: We’ve already seen people get killed over these letters of transit, and now our hero has them. There is talk of a deal going down in the bar that night, which makes even our unflappable hero nervous, so we’re nervous about it, too.
  • Sunset Boulevard: We have a dread that Joe’s scheme to extract money out of Norma will probably fail as much as his other schemes, but with worse consequences. (Partially because we’ve already seen him dead in her pool!)
  • In a Lonely Place: After intercepting that phone call, we are downright terrified of what Dix will do when he catches up to Laurel (terrified for both their sakes)!
  • Alien: We have a surging hope that Ripley is finally going to kick some ass and solve the secondary mystery (What’s up with Mother/Ash?) and a fear for what will happen to Parker when he goes off alone.
  • The Shining: Yes, we’re terrified now that Jack’s really going to kill his family, now that the former caretaker has pushed him to do it.
  • Blue Velvet: Yes, we’re now worried that Jeffrey is losing his soul in the process of his investigation.
  • Silence of the Lambs: We are left with a hope that Lecter’s info will advance Sterling’s career. (I’m not sure that we’re really afraid yet of what he’ll do to her. It still seems like she can outsmart him at this point.)
  • Groundhog Day: Yes, we are happy that Phil now has a confidant and hopeful that she is about to help him figure his way out this.
  • Donnie Brasco: We’re filled with a growing dread for the future, now that Donnie is alienated from Lefty and more tied to Sonny Black.
  • The Bourne Identity: Yes, we’re glad that Jason’s going to keep Marie safe and we’re anticipating that he’s finally going take care of the problem.
  • Sideways: Not really. Miles is stuck in a holding pattern and we don’t feel much hope for it getting better or fear of it getting worse.
  • How to Train Your Dragon: Not really. Things haven’t gotten much better or worse for the hero in this scene.
  • Iron Man: Not really. Things haven’t gotten much better or worse for the hero in this scene.
  • An Education: Yes, we’re anticipating a thrilling time for our heroine but dreading the downfall even more now that we know her parents can’t protect her.
  • Bridesmaids: Yes, we’re happy to finally have a bit of a light at the end of the tunnel, now that a new guy has appeared, but we’re also wary of the likelihood that she will mess it up.
So this was true in 12 of the 15 scenes we looked at. This is another big task that you should take on in almost every scene.

Thursday, July 10, 2014

How to Create a Compelling Character, Addendum: More Thoughts on the Moment of Humanity

The original piece for this was here, but I keep expanding the definition, so I thought it was time for a re-write.

Your heroes have a lot of work to do, so it’s tempting to simply hit the ground running, and instantly start dumping problems on your hero’s head until he or she is ready to stand up and do something about it.

But you can’t assume that we’ll automatically bond with your hero and choose to identify with him or her just because we’re told to. The audience is actually inclined to distrust and reject your hero, for all the reasons listed in the Laws.

We won’t go anywhere with your hero until he or she wins us over. Logically, we know that this is fiction and we shouldn’t care about a bunch of lies, but you need to overcome our resistance and make us care, against our better judgment.

So how do you do that? You need to give your hero at least one moment of humanity, which will break through that resistance and bond us to the hero. This is the moment that the audience forgets that this is fiction, and starts to believe in the character.

The moment of humanity can take different forms.

Funny: Usually, this just means cracking wise, usually in a perceptive way, as with the heroes of Casablanca, His Girl Friday, Ocean’s Eleven, Groundhog Day, and Juno. This can also bond us to put-upon characters who are too scared to be funny out loud, but have a very funny, perceptive, and self-deprecating voiceover, such as the heroes of The Apartment, Spider-Man, and Mean Girls.

An Out-of-Character Moment, where we realize that this character won’t just be one-note. This may seem odd: how can it be possible to introduce your character with an out-of-character moment? The answer is that it takes very little time to establish expectations before you start to upset them. Jokes are written according to the “rule of threes”: something happens twice, which establishes a pattern, and then the third time something different happens, which upsets the pattern. That’s all it takes. Here are two contrasting examples:
  • Silence of the Lambs: Clarice has quickly been defined by her meekness (feeling nervous in the elevator surrounded by taller officers, meekly withdrawing from the room where they’re discussing the Buffalo Bill killings) and humbleness (saying “Yes, sir” a lot), and she’s clearly intimidated by her boss, but she has a brief moment where she can’t help but remind him that he didn’t give her the grade she clearly feels she deserved.
  • Tony Stark in Iron Man proves himself to be a boastful alpha-male billionaire in the first scene as he boldly shows off his new weapon to a group of generals, but then he asks to share a Hum-V with some soldiers and becomes self-deprecating and gregarious, making jokes about throwing up gang-signs in selfies.
Compassionate: This is tricky, because you want to avoid generically benevolent “Save the Cat” moments, which actually alienate an audience, because most of us don’t go around saving cats, so it’s hard to identify with someone who does. As a result, the best compassionate moments are ones that are also out-of-character moments:
  • Hard-bitten bounty hunter Clint Eastwood has just toughed it out on a crawl across a desert with a perpetual nasty sneer on his face in the opening scene of For a Few Dollars More, but when he finally finds a little pool of water, he reluctantly lets his dog drink first. This is a clear-clut “save the cat” moment, but it works because it’s out of character. If this was a character who clearly spent his life helping dogs, we wouldn’t like him as much.
  • Likewise, Aladdin has a great song about being a fun-loving thief, but after he gets away with his bread, he reluctantly lets starving kids beg it off of him. Again, if he had stolen the bread for the kids, that would actually be more sympathetic, but less compelling.
  • Otherwise, compassionate moments should be rooted in the hero’s own sense of emotional vulnerability. Ben Stiller stands up for Cameron Diaz’s mentally-disabled brother in There’s Something About Mary, because he feels like a fellow outcast. Katniss volunteers in her sister’s place in “The Hunger Games”, because she feels that she’s already hardened herself, and doesn’t want her more-innocent sister to lose her humanity as well, whether or not she survives the games.
An Oddball Moment, where the character, rather than single-mindedly pursuing a goal, indulges in a bit of idiosyncratic behavior that briefly interrupts the momentum of the story in a good way.
  • The French Connection: We never really get any moments of weakness or humility from Popeye, but we fall in love with him when he suddenly veers off script in an interrogation and starts asking the suspect if he ever picked his feet in Poughkeepsie.
  • Blazing Saddles: Ex-slave track-layer Bart is ordered to sing an old slave song as he works, so he smirks and breaks out into an anachronistic rendition of “I Get a Kick Out of You”. We now love this guy.
  • Breaking Away: As with Popeye, we love Dave because of his oddball choices. Why is this whitebread Indiana kid pretending to be Italian?
Comically Vain: A variation of the “laugh-with” funny moment is the “laugh at” moment in which the character is comically vain.
  • Han Solo in Star Wars is wounded that Luke and Obi-Wan have never heard of his ship
  • The hero of Rushmore imagines himself to a math genius and the hero of the school, only to wake up to a more modest reality. 
  • Ted on “How I Met Your Mother” describes to a girl in a bar his whole imaginary wedding in an adorably deluded way.
  • Annie in Bridesmaids sneaks out of her lover’s bed in the morning to do herself up, then climbs back in so that she’ll look like she’s woken up looking beautiful.
A Unique-But-Universal Moment that has nothing to do with the story, where the character does something we’ve all done, but we’ve never seen portrayed before.
  • My favorite movie, the silent drama The Crowd, begins with a dead-simple example: our hero is nervously preparing for a date in front of the mirror, when he notices a spot on his face. He keeps trying to rub it off, to no avail, until he realizes that it’s a spot on the mirror.
  • Modern Times gets us on the side of the Little Tramp by introducing him as he’s working an assembly line, and can’t take his hands off for a second, but he has to scratch his nose.
  • William Goldman, in his book “Adventures in the Screen Trade”, writes about how nobody was bonding with the titular hero in his movie Harper, so he added a brief scene in the beginning where Harper gets up in the morning, starts to make coffee, and realizes that he’s out of filters. Harper thinks for a second, then fishes yesterday’s filthy filter out of the garbage, brushes it off and re-uses it. Suddenly, the audience was ready to go anywhere with this guy.
  • In this case of The 40 Year Old Virgin, it’s the very first shot: Andy tries to pee while coping with a painful morning erection. That’s certainly a unique-but-universal moment I never thought I’d see portrayed onscreen.
No matter which kind you choose, these moments of humanity are essential for building quick identification. You have a very short time to get your audience to say, “I love this guy/gal” before they give up and tune out.

Tuesday, July 08, 2014

How to Create a Compelling Character, Addendum: The Character Must Feel Compelled to Let People Know About His or Her Unique Perspective, One Way or Another

This is a brand-new one, and one I never ran by you guys before putting in the book, but I synthesized various pieces I wrote before and realized I needed to add this one.
I’ve written about how heroes need to have a lot of personality, and I wrote a whole series about how each hero must be surrounded by characters that sorely lack the hero’s most valuable quality. I’ve also written about how the hero can’t just agree with everybody, and how taking good advice is never as strong as rejecting bad advice.


…But somehow, even with all of that advice, I still found myself creating characters that are too flat. I finally realized that, no matter how uniquely valuable the hero is, or how much personality her or she exuded when spoken to, it needed something more: A hero must feel compelled to insert his or her personality into everyday situations.

Another way to put this is that the hero must have an active personality, not a passive personality. It’s not enough to stand out from the crowd simply as a counterexample. Most heroes should feel compelled to point out the flaws of those around them, either loudly or quietly (and sometimes just in muttered asides).

Let’s data-mine, shall we? In each of the 15 movies we’ve looked at, does the hero feel compelled to let others know that they lack his or her most valuable quality?

In 8 of the movies, the answer is a resounding yes. The heroes of Casablanca, Sunset Boulevard, and In a Lonely Place have a razor-sharp rapier wit, Jack in The Shining is a snapping, snarling beast, and the heroes of Groundhog Day, How to Train Your Dragon, Iron Man are all sarcastic in a blunt-but-witty way.

But those are all men, so what about the women? All four female heroes were less vocal about their disagreements than those eight men. Are the women compelled to let others know how their perspective?
  • Alien: Sort of. She’s very hesitant to speak up at first, to the degree that we don’t even guess she’s the ultimate hero. She lets herself be steamrolled over when she tries to maintain quarantine, for instance…but she gradually becomes more and more assertive as she grows into her hero role.
  • Silence of the Lambs: Yes, but very respectfully. She’s very deferential to her mentor Crawford, but she cannot resist correcting him about his recollection of the grade he gave her. He then recalls that she confronted him in that class about the Bureau’s record on civil rights. These moments happen just when we’ve just begun to worry that she’ll be too meek to invest our hopes in. We let out a little “Whew!” because we’ve been reassured that this hero is at least a little vocally assertive, which is all we really need.
  • An Education: Yes, in a snide-mumbled-aside kind of way.
  • Bridesmaids: Yes, in a petulant-mumbled-aside kind of way.
Obviously there are heroines that we didn’t look at here that are just as loudly willful as men, such as Vasquez in Aliens, or the title character in Juno, but it’s notable that heroines, as a rule, tend to be quieter.
But hey, that still leaves three additional male heroes from our checklist roadtests that aren’t really inclined to speak up for themselves:
  • Jeffrey in Blue Velvet is even more polite and softspoken than the ladies listed above. He certainly has qualities that those around him lack, but he’s in no hurry to let them know that out loud. His roiling internal contradictions become clear to us through his shocking actions, not because he speaks up to share his unique point of view.
  • The title character in Donnie Brasco also lacks a forceful personality. This is in fact the secret of his success: his ability to blend into the background. He mostly keeps his own counsel until directly confronted.
  • The hero of The Bourne Identity is reluctant to speak up, but quick to act, so he’s assertive in his own way.
So verbal assertiveness isn’t universal but it’s very common, and it’s a huge part of sympathy. If your hero lacks it, then you need to be aware that this is somewhat unusual, and that must therefore be a key part of the character’s personality. But as a general rule, let your heroes crack wise, whether loudly or quietly.

Sunday, July 06, 2014

Storyteller’s Rulebook: Differentiating the Many Types of Irony

When stories seem meaningless, it is usually because they lack irony. When stories are especially powerful, you can be certain the author has packed it full of many different types of irony. Learning to recognize and control irony in your story is the most important skill a writer can have.

I previously attempted to list the many different types of irony a writer can use here, but I’ve offered up many more since that, so here’s a new list, in the order of the seven skills that organize the checklist:
  1. Your story will be more meaningful if you present a fundamentally Ironic Concept (which will sometimes be encapsulated by an Ironic Title.)
  2. There are three big ways to have ironic characterization: A character’s past will be more meaningful if it features an Ironic Backstory, their present should feature both An Ironic Contrast Between Each Character’s Exterior and Interior, and A Great Flaw That’s the Ironic Flip Side of a Great Strength.
  3. One’s overall structure should not necessarily be ironic, because you want your structure to resonate in a straightforward way, but the theory of structure that I’ve put forward does center around a great irony: Though the hero might initially perceive this challenge as an unwelcome crisis, it will often prove to be A Crisis That Ironically Provides Just the Opportunity that the Hero Needs, directly or indirectly, to address his or her longstanding social problem and/or internal flaw.
  4. Each scene will be more meaningful if the hero encounters a turn of events that upsets some pre-established Ironic Presumptions. Likewise, the conclusion of each scene will be more meaningful if the characters’ actions result in an Ironic Scene Outcome, in which the events of the scene ironically flip the original intention.
  5. There are several types of ironic dialogue: On the one hand, there’s Intentionally Ironic Dialogue, such as sarcasm. On the other hand, there’s unintentionally ironic dialogue, such as when there’s An Ironic Contrast Between Word and Deed or An Ironic Contrast Between What the Character Says (or Does) and What We Know.
  6. The one type of irony that most stories shouldn’t have is an Ironic Tone, although it can be a useful tool for certain very specific types of stories.
  7. Finally, we’ll look at three more ironies that every story should have: The story’s Ironic Thematic Dilemma, in which the movie’s overall dilemma comes down to a choice of good vs. good (or bad vs. bad) as well as several Smaller Ironic Dilemmas along the way, in which your characters must consistently choose between goods, or between evils throughout your story. This will culminates in an Ironic Final Outcome, separate from the ironic concept and the thematic dilemma.
If you can control your audience’s expectations, then you can upset them, and that’s how meaning is created.

Next time, we’ll look at a brand-new checklist question…

Thursday, July 03, 2014

Irony in Dialogue, Part 3: Ironic Contrast Between Word and Deed

This post and the last one break up and expand on this old post in order to make it clear where each concept lands on the upcoming list of ironies.
Last time, we talked about dramatic irony, a form of unintentionally ironic dialogue in which there is a contrast between what one character says and what we (and possibly other characters) know. Another type of unintentionally ironic dialogue is an Ironic Contrast Between Word and Deed.

If you want to reveal emotional baggage, then find an active and ironic way to do so, instead of having your characters reveal their own baggage to others. Characters should never speak perceptively about their own feelings, especially to people they don’t trust. In real life, we don’t us really understand our own feelings anyway, and even when we think we understand them, we will almost always lie about them if asked.
  • “Do you like that boy?” “No!”
  • “Are you still in love with your ex-wife?” “No!”
  • “Do you feel appreciated by your grown children?” “Of course I do, what a silly question!”
Yes, you want to reveal your characters’ complex emotions, but the one thing you’re not allowed to do is to have them explain those complex emotions to their friends (or, for that matter, their enemies!) Your characters shouldn’t do that because we don’t do that in real life.

So how do we reveal our feelings? When our mouths lie about our feelings, our bodies and our actions betray us. Make your characters reveal emotion through behavior. It’s unlikely that a character would baldly state, “I want to stay a kid forever.” Instead, have the character ask, “Why won’t you treat me like a grown-up?” while wearing Spider-Man pajamas, or cutting the crusts off his sandwich, or sticking her gum under the table.

Unity of word and action is unironic. If word and action match, then you, as author, aren’t showing any powers of observation. The audience need not even pay attention to the visuals you’re creating, because the character is simply telling us what’s going on. If the audience is simply told to believe what your characters say, then there’s no way to interact with your story.

Your audience wants to play sleuth. They want to make their own observations about your characters, instead of being forced to listen to and accept the characters’ observations about themselves. Stories thrive on tension, both external and internal, but the most important source of all should be the tension between what people say and what they mean.

Next time, I’ll attempt an overview all of the ironies I’ve covered on this blog…

Tuesday, July 01, 2014

Irony in Dialogue, Part 2: Dramatic Irony (aka, A Gap Between What They Say and What We Know)

Yesterday, we looked at the limited usefulness of intentionally ironic dialogue. There are, however, a few types of unintentional ironic dialogue that are more useful for writers.

The first is An Ironic Contrast Between What the Character Says (or Does) and What We Know. (This is sometimes referred to as “dramatic irony”, but I find that term overly imprecise, given how many types of irony we’re throwing around.)

Sometimes this happens because we know something that no character onscreen does. The first episode of the fifth season of “24” had a very funny line when the first lady tried to reassure her husband by saying “We just have to make it through today and we’ll be fine.” Longtime “24” fans knew that a lot of crises could fit into one day.

Or it can be even more ironic if we know share the knowledge with one scene partner, but not the others.
Look at the first three seasons of “Lost”. In each episode, we saw a character’s painful memories flood over them through a series of flashbacks, which were ironically juxtaposed against a painful dilemma that that same character now had to face on the island. But only we knew how those emotions affected their ultimate decisions, because they never shared their conflicted feelings with their fellow islanders.

Crucially, the irony was never made explicit. Hurley never sat down with Jack and said, “You know what happened today reminded me of something that happened several years ago, and I think that now I have a better understanding of what this all means, if you’ll hear me out…” We saw how his past experiences influenced with his current actions, and the episode was more meaningful for us because those actions ironically contrasted with the current events, but Hurley wasn’t necessarily able to process the meaning of that irony himself…and if he did, he kept it to himself.

Next time, we’ll look at one final type of unintentionally ironic dialogue...

Sunday, June 29, 2014

Irony in Dialogue, Part 1: Intentional Irony

There are many types of ironic dialogue, some are intentional and others are unintentional.

Sarcastic dialogue uses intentionally disingenuous phrasing to highlight the hypocrisy of a situation. We’ve all known lots of sarcastic people, so this type of dialogue is certainly true-to-life and it can therefore be a strong element of a character’s voice, but it’s important to remember that this sort of intentional irony is not going to create the same amount of meaning as unintentional irony.

The audience prefers to see what the characters can’t see: We want to be one small step removed from the story, seeing some things they miss. By contrast, we want the characters themselves to be in it, not outside of it. Well-written sarcastic characters think they can see the irony of their situation, but we see that they don’t really get it. George Bailey in It’s a Wonderful Life is a wonderfully sarcastic character, but he is unaware of the larger ironies of his life until Clarence the angel points them out.

Then there are times when characters engage in Blatant Talk About Irony. This should almost always be avoided. Irony should be the air your characters breathe, but they should not be aware of it, just as we are not conscious of each breath. Whenever characters talk about how ironic something is, the audience groans.

Here’s a particularly atrocious example of the above: Bette Davis followed up her big comeback, All About Eve, with a very similar role, but this time the results were disastrous: In The Star, she played a washed-up ex-starlet who tried to settle for a down-to-earth longshoreman played by Sterling Hayden. Eventually, the grubbiness of her new life causes her to snap, and she smashes a store display to steal of a bottle of super-expensive perfume on display. This results in one of the worst scenes ever written…
  • The Scene: When Hayden comes home, Davis confesses her impetuous crime and hands the unused perfume bottle over to him. He sternly lectures her, but when she breaks down crying he has no choice but to comfort her. He finally opens the bottle himself and says that she might as well try some on, but they’re surprised to discover that they can’t smell anything: the display bottle was just a prop. This causes Hayden to wisely opine: “You thought it was the world’s most expensive perfume, but it was just colored water. [Dramatic Pause…] That’s just like your life.”
No, no it isn’t. When irony is openly discussed, it withers on the vine. If your audience hears it, they won’t feel it. Next, we’ll move on to our first type of unintentionally ironic dialogue…

Thursday, June 26, 2014

The Big Idea, Addendum: The Ironic Conclusion

Yesterday we looked at the need for an Ironic Concept. When identifying your ironic concept, it’s tempting to look to the ending and show how the story is ultimately ironic in the end, but you can’t wait that long to tap into the power of irony. The ironic concept should be evident by the halfway point, and then the finale needs to be ironic in a fresh way. Let’s data-mine our checklists:
  • Casablanca: He shows his love by sending her away.
  • Sunset Boulevard: He gets that pool he always wanted
  • In a Lonely Place: He didn’t do it, but loses her anyway.
  • Alien: She blows up the ship only to discover that he’s on the escape pod.
  • The Shining: The son must kill his father to save his family.
  • Blue Velvet: He defeats evil by absorbing it.
  • Silence of the Lambs: One killer is stopped but the worse one gets away in the process.
  • Groundhog Day: He finally figures out how to get out of there: by wanting to stay.
  • Donnie Brasco: He finally gets to go home but feels like he’s more lost than ever.
  • The Bourne Identity: He discovers that he was home the whole time: with Marie. (In his commentary, Liman says that he saw the movie as having a Wizard of Oz structure)
  • Sideways: Miles finds that the way to get the girl is the have the courage to do nothing, waiting for her to re-approach instead of drunk dialing her.
  • How to Train Your Dragon: The village is once again overrun with dragons, but in a good way.
  • Iron Man: His partner turns out to be the villain.
  • An Education: She realizes that was she feared was exactly what she needed.
  • Bridesmaids: Her archenemy helps her get her guy.
There are, of course, many more ironies in between as well. In the next three posts, we’ll look at the pros and cons of Ironic Dialogue...

Tuesday, June 24, 2014

The Big Idea, Addendum: More Thoughts on the Ironic Concept


As I organized the book, one thing that become clear was how often I came back to the subject of irony. “Oh, by the way, this element has to be ironic. And that one. And this other one.” I soon realized that I had to figure out how many separate ironies I was dealing with and how they interacted. Let’s spend the next several posts doing that.

I first addressed the need to have an ironic concept here and then followed it up here but both concern themselves more with things that aren’t ironic, rather than things that are. One problem I have with ironies, and with all advice that’s practically universal, is that it’s hard to pick out specific examples, and they wouldn’t be very useful anyway, because exemplary cases aren’t the point: I’m talking about how this should be everywhere, but without being the center of attention.

In many such cases where I wanted to prove that something was true across all types of movies, I’ve found myself, more and more, data-mining the 15 checklists. So let’s see how each of the movies we’ve looked at has an Ironic Concept:
  • Casablanca: The least patriotic American has to save the Allied cause.
  • Sunset Boulevard: The nation’s most glamorous people are psychotic lowlifes.
  • In a Lonely Place: A writer adapting a crime book finds himself living it.
  • Alien: They go to answer a distress signal sent by a creature that wants to kill them.
  • The Shining: A recovering alcoholic rededicates himself to his family, then finds that himself compelled to kill them.
  • Blue Velvet: An idealistic amateur detective discovers he’s just as creepy as those he investigates.
  • Silence of the Lambs: The only way to catch one serial killer is to work with another.
  • Groundhog Day: A man who just wants to get his least favorite day over has to live it again and again.
  • Donnie Brasco: An undercover FBI agent finds his pitiful targets more sympathetic than his bosses.
  • The Bourne Identity: A spy with a conscience becomes the latest target of his own agency.
  • Sideways: A man celebrates his upcoming wedding by looking for love.
  • How to Train Your Dragon: A dragon killer in training succeeds by befriending a dragon.
  • Iron Man: Arms dealer is targeted by his own clients, declares war on arms dealing.
  • An Education: A bored girl rejects the idea of getting “an education”, but learns another meaning of that phrase in the process.
  • Bridesmaids: A group of friends planning a happy day go to war against each other.
So, yeah, all of them. But this is not to be confused with an Ironic Finale, which we’ll look at next time…

Monday, June 23, 2014

New Schedule

So here’s the deal: I’ve got a lot of posts ready to go, and my natural inclination is to burn through them quickly and then burn out again for a while, but then I realized that, no, that’s crazy, I should stick to three posts a week so I can actually sustain regular content and still get real writing done, so that's what I’m a-gonna do. So the second of this week’s three posts drops tomorrow. Just a heads up.

Sunday, June 22, 2014

The New Checklist is Up!

Go check it out!

I realize that I may just seem neurotic at this point, but I do have a method to my madness. As I’ve run more Checklist Roadtests, and as I turned my checklist into a book (which my agent is reading now!) I realized that more changes needed to be made:
  1. Lots of questions that weren’t providing interesting answers are gone. Your suggestions were very helpful (even the ones I ultimately didn’t take.) Other questions are brand-new. Some of those that have nothing to link to will turn blue over the course of the next two weeks as I put up new posts that address those concepts.
  2. The sub-divisions: I’ve run these by you guys before, and I like how they’ve turned out. Some have been rephrased since I first proposed them.
  3. The number of questions was floating around 143 for a while, and then it hit me that I should really aim for 140 questions exactly, because 7 skills (common number of skills) x 20 questions (common number of questions) = 140 questions. Of course, some have more than 20 questions, and some have less, but the overall math now seems simple and memorable… and the whole idea of “20 questions” is that 20 is the ideal number of questions to figure something out. I like that I finally have an overall number that makes sense, and I’ll try to hold it there from now on.
  4. Checkboxes rather than an actual checklist: Based on some of your comments and emails, I’m trying to make it less intimidating. In the book, I went through and rewrote all the “how to” sections to make it clear that, rather than laying down step-by-step instructions, I was listing 20 or so recommendations for each skill. “How to” carries the wrong implication: When you have IKEA instructions, and you skip step 3, then there’s no point in going on to step 7, because it’s already ruined. Instead, if I put it in checkbox form, then that’s entirely different: When you fill out “How many of these great books have you read?” everybody understands that nobody will check all of them. You’re just proud to say that you checked as many as possible, and you’re happy to get 75% or so.
  5. I haven’t programmed the list to actually tabulate your score as you work your way down the checkboxes, but I may try. In the meantime, I’ve got actual checkboxes that you can check or uncheck if that helps you with counting. And to be generous, I’ve pre-checked them all, so you just have to uncheck those that are giving you trouble. 
Enjoy! I’ll now spend the next week or two filling in new posts to back up some of these questions...

Monday, June 16, 2014

I Shall Return

This is usually when I take off for the summer, but since I've been promising you guys some specific stuff for a while, I will return with regular content starting next Sunday (the 22nd), at least for a while.

Thursday, May 29, 2014

Podcasting and Procreating

Just look at that little guy! He makes Little Debbie look like a pile of puke! One week old and already smiling and robust. But the kid is on his own now (being raised by wolves somewhere, I presume) so I’m ready to jump back in soon.

In the meantime, I’ve made another appearance on the Narrative Breakdown podcast, this time discussing false goals, true goals, false philosophies, and true philosophies. We also range far afield, discussing a lot of last year’s Oscar nominees and whether or not you want the subject to be involved in the making of his or her own bio-pic.