- A story follows the progress of the problem, not the progress of the character
- Cut ten pages out by starting scenes late and ending them early
- Never let your characters apologize
How on earth does Kent get such a richly-characterized movie to move so fast? How can you say anything with a 30-second scene, and how can you keep up that pace for 20 quick scenes in a row?
The lack of apologies has a lot to do with it. Presumably, after each of Sam’s problematic incidents he apologizes abjectly to his mom or she to others, but the movie has no time for that. It’s tricky, because those scenes are tempting to write: after all, that’s big drama …but it’s empty drama. The audience doesn’t want to watch characters talk about something that’s already happened, they vastly prefer to watch characters discuss things that might happen, or that are happening. What’s done is done.
Here’s what Kent has to say:
- “Deciding the structure of it, I was always trying to make it more and more constrictive. It’s a matter of rhythm. For me, films have more in common with music than with novels or literature. The flow of this movie was determined by its musicality. We didn’t stop in the edit until it felt that way. We clipped out a lot from the first half until we got there, about 10 minutes, I’d say.”
- Once we know that Amelia is over the bend, their kindly old neighbor knocks on the door to make sure they’re okay. We see wild-eyed Amelia trying to send her away. We then cut to Sam discovering their dead dog on the kitchen floor, only to have him turn around to find his murderous mother standing over him, explaining that the neighbor won’t be bothering them anymore.
It’s a brilliant cut: If we figure out that she’s not going to kill anyone, then the movie loses tension, but if we know for certain that she has killed someone, then we lose all hope of a happy ending, which also decreases tension (our tense hopes that this might still turn out okay). By cutting away, both sources of tension are kept alive.