Podcast

Tuesday, May 24, 2011

How to Build a Scene, Part 2: Figure Out What The Scene Has To Do


Obviously, the main question you have to ask yourself is: What is the main action and end result of this scene? But there are also some other questions you should remember to ask…

1) Is this scene a reversal or merely an escalation? I used to think that every scene had to be a reversal, but ironically, this quickly becomes boring. In every scene, the character is trying to get to the next step, but they cannot always succeed. In some scenes, the tension should not break, so that the problem merely escalates. These scenes may lead the hero to change tactics, but not change course. Rather, the hero just recommits with a little more knowledge and a little more intensity.

2) Which questions will be answered and what new questions will be asked? The best way to get from scene to scene without jarring the audience is by having the first shot of this scene answer a question posed, explicitly or implicitly, by the last shot of the previous scene, so that’s the first question you’re answering. But if you want to move the plot forward you’ll reach back and answer other outstanding questions as well, then ask some new ones…

The most obvious way to do this is to have the character ask an unanswered question out loud (“How could he be murdered in a locked room?”), but the shot itself can also pose questions (Whose point of view is this?) Cutting to a new person asks a question (Who is this person? Are they important?). Showing a mysterious action works too (What’s this character trying to do?)…

In a movie like Soderbergh’s Ocean’s Eleven, sometimes we know what the heroes are doing and so the question we ask is, “Will it work?” Other times we don’t know and so our question becomes, “What are they up to?” Usually the next scene answers these questions, but sometimes we get no answer until the end of the story, when we can finally see the full picture. Of course, if you put too many enigmatic scenes in a row, you’ll lose your audience. But if you have too many scenes that just set questions up and then knock ‘em down, then the story will seem plodding and episodic, not building a larger narrative. Mix quick pay-offs with longer mysteries.

3) What opportunities are there to reveal a little bit more about a character’s past (whether they’re in the scene or not)? One thing I’ve learned about exposition is this: never info-dump when you can info-drip. We all hate scenes in which the hero gazes off into the distance and tells us about their childhood. Instead, sprinkle teasing tidbits of information about the larger world of your characters throughout the story...Instead of stopping the story to tell your audience and bunch of info they didn’t ask for, you get to tease it out bit by bit, so that this, too, becomes a source of suspense. What is this incident they don’t want to talk about? Why happened in Paris? What happened in Chinatown? Why is that musical pocketwatch so important to him?

Once you know what you need to do, the question becomes where to do it? We’ll pick up there tomorrow…

2 comments:

j.s. said...

If you want to see a film in which the end of every single scene creates an expectation that is reversed by the beginning of the next scene check out Vincente Minnelli's THE BAD AND THE BEAUTIFUL. In most other movies, you're right, this constant upending of a previous action would become boring. But there's something about the manic spirit in which Minnelli does it and the way it relates to the themes of the film and the hyper-ambitious antihero (played by Kirk Douglas) at its center. Just watching a film like this one track its viewers' attention so rigorously makes me appreciate how important it is to be constantly aware of this in my own work.

Matt Bird said...

I love that movie like crazy.