Podcast
Monday, March 13, 2017
How to Get Ahead: Never Be in a Hurry to Send It, And Never Send an Outline
Nope. Stop yourself. Don’t send it yet. Even if they said they want it right away. Even if they said they have a brief window of time to read it. When they say they want it right away, they really mean “I want it as soon as it’s perfect, however long that may take.” If they read it and they don’t absolutely love it, they won’t cut you any slack and say “But at least it got here on time, so that counts for something.”
Just about every opportunity in this business is a one-time opportunity. There are thousands of would-be writers out there, swarming around. If someone decides you don’t have the goods, they’re not going to check back in later to see if the goods have suddenly developed.
So make them wait for it. If they were willing to read it during this window of time, they might also be willing to read it during their next window of time, so you have to take that chance. Only ever send out work that seems great to you.
One more point: Never send them a numbered outline. You’re telling a story, not a series of disconnected beats. An outline automatically reads as “And then, and then, and then…” Force yourself to rewrite your outline as a prose treatment, and it will be more likely to read as “And so, and so and so…”, which is what you want.
Tuesday, May 14, 2013
Storyteller's Rulebook #187: Own It (But Don’t Let It Own You)
Sunday, March 31, 2013
Storyteller's Rulebook #179: Be Happy to Start On the Ground Floor (UPDATED)
- “I like these creators, so that means I’m now good enough to write for them.”
- “I’m not impressed by those creators, therefore I’m already too good to write for them.”
Here’s one of my biggest regrets of my career: One day in film school, I casually mentioned to my mentor that I’d had an idea for a tween show. He liked the idea and suggested that he set up a meeting with a producer he knew in that world. But I then realized that I didn’t really care enough to develop the pitch that far: “Are you kidding? I’m busy writing spec scripts for all the deep, complex, dark shows on TV, and now you want me to change gears and pitch for some kiddie network I’d never even watch?”
A lot of writers say that you should never write something you wouldn’t watch yourself. On the surface, this seems to make sense, but it doesn’t stand up to scrutiny: Do the writers of “Dora the Explorer” really love to watch “Dora the Explorer”? The fact is that most unsophisticated kids’ shows are actually written by sophisticated adults…and that’s the way it should be.
Actually, it gets worse: when you first start out, not only are you not experienced enough to write for the shows you love, you’re not even experienced enough to know why you like them.
So many of of us in film school would say “I love ‘Sopranos’, ‘Mad Men’, and ‘Breaking Bad’ because those shows prove that you don’t need a sympathetic protagonist!” We failed to perceive that while, yes, those shows chose to sacrifice some sympathy, they made up for it by generating more empathy: we don’t like Tony, Don, and Walt but we do love them.
I have nothing but respect for those shows, but I now realize that part of their design is to flatter the audience in a very cynical way: On the one hand, they say, “You’re a sophisticated audience that doesn’t need likable heroes”, but on the other hand, they work extra hard to subtly manipulate us into loving them.
Of course, I only figured that out later, once I’d tried to create some unsympathetic heroes of my own and discovered that everybody hated them.
I should have dropped everything else and written that kids’ show. I should have started on the ground floor. I should have tried to figure out how to get an audience to like a likable character (which is, believe it or not, very hard to do) before I tried to get people to love an unlikable character (which is even harder).
UPDATE: Two day after I posted this, the Onion AV Club ran a great interview with the supremely talented Graham Yost (“Band of Brothers”, “Justified”) where they talked about this:
- GY: Hey Dude was my first real “paid to write scripted television” experience. It was very low-budget. We were shooting on location at a real dude ranch in Tucson, so it looked pretty good for the paltry sum. We’d shoot an episode in three days so we were shooting 10 to 15 pages a day in the half-hour format. It was a great experience. The budget was a challenge, but the big challenge was just that we weren’t necessarily the best writers; we all became better. Lisa Melamed started on that show, and she’s gone on to a long career in television. That was the starting point for me, and we learned a lot by doing, and that was really cool. You could just see things to do and not do.
- I got asked recently, I think it was by TV Guide, to write a short thing about Hey Dude. There’s a story I always tell: This producer from Knoxville, Tennessee—after I had this character give this long bit of exposition about how they ended up where they are—said, “You know, you could have just had her say, ‘I’ll tell you later.’” And I was like, “Oh my God. You’re absolutely right. I should have done that. That would have been so much better.” I still kind of overwrite, so I haven’t entirely learned the lesson.
- AVC: There are so many good TV writers who have come out of children’s TV. What do you think makes that a good proving ground or a good learning ground?
- GY: The thing that jumps to mind is that it’s the equivalent of writing a sonnet, which is that there are limitations, and you have to be creative within those limitations. So perhaps you come up with solutions that you wouldn’t have otherwise. If you could do anything you want, you might not have thought of [this]. I think that discipline is very helpful in television. It’s just also the volume. For me, I think we did 65 episodes of Hey Dude, and I wrote 13 of them. So one in five episodes I wrote, as well as doing a lot of rewriting. It was just a lot of work, and that discipline of just getting up and having to write. It was pretty wonderful.
Monday, April 30, 2012
Storyteller's Rulebook #136: Burn Through All Your Good Ideas
Monday, April 23, 2012
Storyteller's Rulebook #135: Don't Take The Wrong Lesson From Their Success
We all know,
here in ambitious-writer-land, that the wildly successful “Twilight” series of books and movies
is “bad”, and it’s easy to get furious about that… but that’s a trap .
In fact, though you, as a person, may loathe the message that it sends out, there’s no reason for you, as a writer, to resent the success of that series. - “Twilight” is poorly written, and yet it sells, therefore there’s no point is learning how to write well, since it’s all a crap shoot.
- OR: “Twilight” is poorly written, and yet it sells, so therefore all I have to do is write something that I think is much better than “Twilight” and I’ll sell even more copies than Stephanie Meyer did!
- OR: “Twilight” is poorly written, and yet it sells, so I should stop writing for my audience and start writing for her audience instead, since they’re obviously less discerning.
- “Twilight” sells, despite the fact that it’s deeply annoying to me and seems to do everything wrong, because it focuses on pleasing a specific audience, rather than a platonic ideal. Rather than worrying about what every audience should want, how can I focus more on what my audience does want (even if my audience is very different from Stephanie Meyer’s)?
- AND: Is there a way to push more pleasure-buttons in my own work without sacrificing the subtlety and nuance that my audience desires?
Monday, April 16, 2012
Storyteller's Rulebook #134: A Bad Movie is Actually Kind of a Big Deal
Wednesday, March 28, 2012
Storyteller's Rulebook #131: Write Down Your Bad Ideas
The purpose of the first draft is just to create raw material. You’re just mixing together a big bowl of sculptor’s clay. Your second draft is a pile of lumps you’ve shaped out of that clay. Your third draft is the first one that anyone but you would recognize. Your fourth draft is where it begins to get beautiful.
And how do you keep making those drafts better? Not by shutting out the world and dwelling on your inner muse. By getting feedback! You can only see one side of your own work. In order to figure out the shape of it, you have to ask other people with different perspectives what they see.
The biggest mistake a writer can make is to think, “I’ve got a bad (or half-formed) idea in my head, so I’ll wait until it gets better before I start writing.” The best possible advice for any writer is this: WRITE DOWN THE BAD IDEA!
This is what people mean when they say that writing is re-writing. Perfect writing almost never begins with a perfect idea. Even if you do have a perfect idea, you’ll probably blow it, because you’ll be paralyzed by fear of ruining perfection as you stumble through the actual writing process. It’s much safer to start with a so-so idea and perfect it as you go along.
When I’m stuck, I’ve been known to create documents with names like “ “THE DUMBEST VERSION” or “EVERYTHING THAT DOESN’T WORK ABOUT THIS IDEA”. These titles liberate me to dump all the crap out of my head and into list form. Inevitably, as I savage myself, picking the flaws apart, I wind up pruning away most of the bad parts and leaving something good behind.
Bad scripts become good scripts all the time. Good Will Hunting started out as a techno-thriller. Can you imagine how terrible that would have been? Whether you love or hate the final product of Titanic, you should check out Cameron’s published script.

Monday, July 04, 2011
Storyteller’s Rulebook #88: Sturgeon + Zeno = You'll Never Be On Easy Street
- 90% of those who start writing their first screenplay don’t finish it.
- 90% of those who finish a screenplay, never write another.
- 90% of those who write several screenplays, never risk taking the next step (in my case, film school, but there are other paths as well)
- 90% of those who apply to film school, don’t get in.
- 90% of those who graduate from film school, never even get representation. (But they all have to pay back every penny of their loans.)
- 90% of those who do get representation, never sell any scripts.
- 90% of those who do sell scripts, never see any of them turned into movies….
I cannot recommend highly enough this excellent ten-part series (1, 2, 3, 4, 5, 6, 7, 8, 9, 10) by Irwin Handleman about the ups and downs of his screenwriting career. It’s brutally honest and hilariously droll. Irwin has gotten past me to Step 8: seeing one of his scripts made and put on screen (transformed into an Usher vehicle called In the Mix). The result? He did not get any job security from that at all. Crap. I’m never going to be set for life, am I?Monday, June 27, 2011
Storyteller’s Rulebook #84: Everybody’s Success Helps Everybody

If a rival of yours becomes crazy-successful, as bad as it feels, there’s no reason why that shouldn’t help you. If their work is better than yours, then they’re going to convince producers to go on a buying spree looking for similar product, regardless of quality. If their work is worse then yours, that’s even better for you. Bad work does not destroy the audience for good work. Just the opposite: it creates a vacuum.
Tyler Perry has disproven a lot of recent prejudices:
- A movie can’t make big money if it’s targeted solely at black audiences: DISPROVED
- Even if that audience existed, you couldn’t trust black filmmakers to write, direct or produce those movies successfully: DISPROVED
- If they did somehow manage to do it, the studios could just buy them out, rather than work with them on their terms: DISPROVED
The fear, however, is that, along the way, he has created a new prejudice:
- Black movies have to be broad, manipulative and conservative.
But if you’re the writer/director who can disprove that prejudice, then the existence of that prejudice helps you. Perry’s huge success has created a market, and then failed to satisfy a significant segment of that market. That creates a vacuum, just waiting for you to fill it. No funder will trust you to create an audience from scratch, but it’s much easier to convince them that you’re going to be “Tyler Perry meets Tarantino” (or “meets Woody Allen,” or “meets Tina Fey,” or whomever). Perry has created an audience for you to highjack.
Every success story helps all of us. The danger is not that people will see the other guy’s movie instead of your movie. The danger is that people will stop going to the movies. Anyone who gets people into theaters is creating a bigger audience for everybody. There is almost no limit to the potential demand for movie tickets. When people see good movies, then they want to see more good movies. When people see bad movies, they want to see a good movie next time instead. If you want to sell movies to people, then anyone who gets people into theaters is your friend.
Friday, December 10, 2010
The Story Project #5: They Don’t Want Nobody Nobody Sent
Why won’t they let the party end? Here’s one theory: Development people had always feared that the studio bosses were secretly illiterates who only pretended to read those dry stacks of scripts on their desk. Those fears seemed to be confirmed when they saw how much happier their bosses were about taking home stacks of graphic novels, which came pre-visualized and pre-set to maximum badass-itude. Once the comics well ran dry, they couldn’t force anyone to go back to reading dry prose, especially screenplays which are even duller than books, since they’re only blueprints.
Things got so bad in Hollywood that many screenwriters, myself included, were advised to convert our screenplays into fake graphic novels that we could then adapt back into screenplays. The most infamous case of this was a “property” called “Cowboys and Aliens”, which pre-sold for big bucks, then put out one issue from a comic book company that existed just to generate material for adaptation. The project has been cited as an example of what’s wrong with the system so many times that I was a little shocked to see a trailer recently and realize (1) the movie finally got made, and (2) the trailer isn’t even half bad.

Our president liked to tell a story on the campaign trail about an idealist showing up to help out with a local Chicago campaign only to have the boss ask him which political machine had sent him over. When he answered “nobody,” they responded “we don’t want nobody nobody sent.” They, too, didn’t want to create value, they just wanted to trade it back and forth. That’s become the American way. But there’s just one problem: Americans crave new stories. If we keep trying to tell original stories, the producers will eventually have to listen to us, even if they don’t want to, as long as we refuse to be embarrassed about what we’re doing.
Thursday, November 11, 2010
Storyteller’s Rulebook #54: Just Listen To Yourself
Thursday, October 28, 2010
Storyteller's Rulebook #49: The Writer and the Naysayer Should Be Friends
- “By rejection number 45, I was truly neurotic. It was all I could think about—revising the book, making it better, getting an agent, getting it published. I insisted on rewriting the last chapter an hour before I was due at the hospital to give birth to my daughter. I would not go to the hospital until I’d typed The End.”
Monday, October 18, 2010
Storyteller's Rulebook: Beyond Good vs. Sucky

But both conversations are just beginning. The good/bad report is somewhat useful to you. It’s nice to know what overall impression certain individuals are getting from your story at this stage, but it’s not exactly news you can use. And it doesn’t mean very much. Because every reader has different unconscious priorities. Those qualities that ring the “good” bell for them may not be appreciated at all by someone else, and vice versa. If someone is nice enough to read your stuff and let you know what they think, see if you can’t push them a little further and figure out what they really meant by “good” or “sucky”. By my count, there are at least 20 different qualities they may have in mind, divided up into five categories. Yes, folks, it’s time for another list:
Character:
Sympathy
Amount of personality
Uniqueness
Motivation
Depth
Story:
Hook
Size
Linearity
Reversals
Structure:
Beginning, Middle and End
Escalation
Set Up and Payoff
Tautness
Dialogue:
Bounce
Verisimilitude
Pithiness
Theme:
Something to Say
Morally Coherent
Reflects the Way the World Works
This week I’ll define the twenty parts and give some example of movies that succeed and/or failed to deliver on each.
Monday, September 13, 2010
Storyteller’s Rulebook #43: Do As They Did, Not As They Say

Getting good advice can be tricky. Most insider advice-givers, even if they’re trying to be helpful, will lie to your face about how to make it in the industry. They don’t want to tell you to do the things they did. Instead they tell you never to make the compromises they made. That’s terrible advice! Of course you need to make those same compromises. Those compromises are the secret of their success!
Are they deliberately trying to sabotage you? Not necessarily. Now that they have enough clout to make what they want to make, they’re trying to achieve something great and daring and totally uncompromised, but first they have to unlearn all the people-pleasing shortcuts they used earlier in their career. They genuinely think: “Oh, if only I had never learned those shortcuts, then I wouldn’t have to unlearn them now!” So they tell you to never stray from the one true path of art for art’s sake. Of course, if you follow that advice, you will never make it as far as they did.
Compromise is usually an artist’s friend-- and clout can be deadly. Most writers and directors benefit from a strong producer who can keep them from becoming self-indulgent. Only great artists can keep making strong work even after they no longer have to compromise—these are the artists that truly love their audiences. They aren’t just waiting to get the chance to show the folks at home the kind of story they should like. The great Claude Chabrol, who just passed away, never broke his contract with audiences— for 50 years, without ever straying far from the thriller genre that made him famous, he still managed to made films that were personal, political, and profound.
When someone tells you “Never make the compromises I made,” don’t let them sabotage you. Smile politely, and then ask “Okay, now tell me how you made those compromises, so that I’ll know not to make them myself.” Because that’s the stuff you need to hear. You want to do as they did, not as they say.
Monday, August 16, 2010
Storyteller’s Rulebook #39: Prospectors and Alchemists
One of the assignments I’m working on now is about hedge-fund guys, so I’ve been reading a lot of books about that world. I’ve noticed that they go through a very similar initiation ritual to writers (and probably similar to everybody else whose job requires that they seem clever). Some stock picker will have a good year and so they’ll start a hedge fund with much fanfare. For about two seconds they’re the new golden boy. Then a few trades go south and they very quickly go from golden boy to toxic waste before they even know what hit them. What do they do now? They face a perilous choice. They got to where they are through intuition. They had a sixth sense for good ideas. They didn’t know where the ideas came from and neither did anyone else, so people began to suspect that maybe they were had magical powers, and invested some capital in them.
But the magic was an illusion. Nobody starts a hedge fund after a bad year, so when a good year finally hits, the preceding years of misses get wiped off your record and the myth of the instant success is created. But, statistically speaking, it’s likely that the next year will take you right back to misses, except now you’re putting real money at risk.
This is the situation George Soros faced in 1985. He had trusted his intuition and convinced some big money to follow him, but then he made a few bad bets and he couldn’t figure out what went wrong. Wasn’t he a genius? No, he realized, he wasn’t. He had been a good guesser, but guesses aren’t a reliable commodity that you can sell. He came to a horrible realization: he had to ignore his own intuition and rebuild his ideas from scratch. He had to take his good guesses apart and figure out why they had worked, in order to figure out why his bad guesses had flopped. He started keeping a diary of every idea that came into his head as a “real-time thought experiment” and picking apart every assumption.
As you may have noticed, I’ve been doing the same thing recently. In writing, as in finance, you can get in the door based on early promise, but then you’re expected to perform every time, and to do so you have to learn totally different habits, ignoring the instincts that got you there and replacing them with a repeatable structure.
In film school, they teach you to ignore all doubts and listen to your inner wellspring of inspiration, where you go panning for flecks of gold. When you build up enough flecks, you enter the marketplace. But you quickly discover that flecks of gold don’t come quickly enough to make a living. You’re no longer a prospector. You’re now an alchemist. You’re not looking for gold wherever you find it, you’re expected to produce it on cue, and when you’re asked to re-write somebody else’s abandoned script, you frequently have to start with a hunk of lead.
Soros’s diary had a happy ending: his new process led him to make a huge bet against the dollar that yielded a profit of $230 million overnight, securing his fortune and his fame. He published the diary as a book called The Alchemy of Finance. He never went back to prospecting.
Wednesday, July 28, 2010
Storyteller’s Rulebook #38: How Do You Cope With Remake Fever?












